Exploring Super Smash Bros. Brawl

March 19, 2008

Super Smash Bros. Brawl is not about the gameplay.


If we were unlocking original music instead of nostalgic theme songs, collecting Xbox-style achievements instead of character trophies, and playing with a generic roster instead of with Nintendo’s characters, Brawl wouldn’t be getting half the praise that it is. It’s fun, but that’s not what’s driving its runaway success.

So what is? Well, if there’s a subtext to the Super Smash Bros. series, it’s Nintendo’s assertion of its dominance. The mob of familiar characters and stages reminds us of their successes; these are the guys who have published four of the top ten bestselling franchises, and all ten of the top ten bestselling games. (If you combine the sales of all the franchises represented in Sega Superstars Tennis, they’re dwarfed by the Mario series alone.) Here is a company that, more than any other, defines the gaming industry. No one else is in a position to make games like Super Smash Bros., and Nintendo has taken great care to point that out — using a game that’s ultimately another refinement of a decade-old concept.

In other words, Brawl‘s most significant achievement is not as a game, but as a gaming museum.

The thoroughness of the collection features makes this abundantly clear. Not only can you unlock over five hundred trophies, but you can rotate and view them from any angle (with various lighting options), arrange them in 3D space in different scenes, read their descriptions, and take pictures with a free-floating camera. There are also the stickers you collect for the single-player game, featuring even more characters, and unlockable music featuring original, remixed, and re-orchestrated tunes. It’s a staggering amount of material, packed with more information than many actual museums. The gameplay may have received only moderate enhancements since the original, but the extra features have grown by leaps and bounds.

Masterpieces mode is the interactive portion of the exhibit, providing demos of the games from whence these characters came. The intention is obviously to drive additional Virtual Console sales, but I think they’re also trying to expose younger and more casual gamers to Nintendo’s history. After all, the generation of gamers below mine did not grow up with the 8- and 16-bit systems, and the Wii and DS have expanded the audience with titles like Wii Sports and Nintendogs (both of which appear in Brawl, incidentally). It’s vital that Nintendo drum up interest in their core franchises to ensure their continued success.

As it is, though, the Masterpieces demos are laughably inadequate — you can’t distill Ocarina of Time into five minutes, or get a feel for Ice Climber in forty seconds — so perhaps they’re more of a symbolic inclusion than anything else. Still, the game demos, combined with the collectible trophies, stickers, and songs, all help play up the nostalgia-fest. Brawl is a resounding success on its own, but the reinforcement and perpetuation of Nintendo’s franchises could be even more valuable in the long run.

Notably absent from Masterpieces mode are Fire Emblem: Mystery of the Emblem and EarthBound, both of which are featured in the Japanese version of Brawl. Fire Emblem, formerly a Japan-only RPG series, made it to the West in 2003 after two of its characters were featured in Super Smash Bros. Melee on the GameCube. Since then, all games in the series have seen American and PAL releases. Mystery of the Emblem was an earlier SNES release, though, and was never translated into English.

The absence of EarthBound (Mother 2 in Japan) is harder to explain. Main character Ness has been in the Super Smash Bros. series since the beginning, and Lucas, the main character from EarthBound’s Japan-only sequel, is featured in Brawl. EarthBound sold poorly as a SNES title 1995, but it has since gained a rabid following and has even garnered some retrospective critical acclaim. (IGN readers placed it 33rd in a list of the top 100 games ever, above even Super Mario World.) The Virtual Console would have been a risk-free way to give EarthBound another shot in the post-Smash Bros. era and test the demand for a potential US release of Mother 3. There’s certainly at least some demand for it — perhaps enough to collect the series on a DS cartridge — but Nintendo seems to have missed the opportunity.

What does all of this mean? Brawl is a success on several levels. It drenches long-time gamers in waves of nostalgia, it reinforces Nintendo as the preeminent creator of intellectual property, it exposes new gamers to the company’s history, and it’s a fun game to boot. The logical next step for Nintendo is to leverage Brawl’s success for its other franchises, as they did with the Fire Emblem series. If Nintendo announced a new Kid Icarus game tomorrow, they’d be able to generate hype for a series that’s been dormant for over fifteen years. There is incredible potential here, and it’ll be fun to see what Nintendo can do with it.

The real story that Super Smash Bros. Brawl tells isn’t the Subspace Emissary. It’s the story — and history — of Nintendo.

8 comments

Congratulations on starting up a new blog. I look forward to following it. You made a lot of really good points about Smash Bros. In fact, I probably play it more as a collection game than as a fun multiplayer game. But that’s just because I tend to play more games solo than anything else. I really hope Nintendo decides to bring out the Mother series in the States. I know there’s a following for those games, but I wonder what the numbers actually are? With the inclusion of Pit in Brawl, I wouldn’t be at all surprised if a new Kid Icarus game is announced in the not-too-distant future. Great first post.

by Korey on March 20, 2008 at 4:20 am #

Thanks for the kind words, Korey — I hope you do stay and follow the blog!

I too am curious about exactly how big of a following the EarthBound/Mother series has. They’re notoriously vocal fans, which could certainly make them seem like a larger group than they actually are. If only Nintendo would put out EarthBound on the Virtual Console!

by Dan Bruno on March 20, 2008 at 3:40 pm #

I can’t shake the feeling that, if there was no such thing as the Virtual Console, the Masterpieces section would have contained full versions of many of the games. Maybe not Ocarina of Time, but certainly the original Legend of Zelda.

by CPFace on March 22, 2008 at 11:36 am #

They can’t put up Earthbound (or any of the Mother series) due to music copyright issues.

by Legion on March 22, 2008 at 10:23 pm #

CPFace: You may be right. It’s odd how the Virtual Console affects the valuation of old games. Using VC to buy all the titles from, say, Sonic Mega Collection for the GameCube would cost well over $50 (assuming, of course, they were all available). But we’d all balk at paying that much for a four-year-old GameCube disc.

Legion: Interesting! Does anyone know if there’s been an official statement from Nintendo about this? I’d be curious to know what the offending songs are. if I remember correctly there was a battle theme that was, er, heavily inspired by Johnny B. Goode. Damn you, Chuck Berry!

by Dan Bruno on March 23, 2008 at 6:05 pm #

I believe you have a valid point about the character-driven success of Smash Brothers Brawl among Nintendo devotees.

One problem I have, in fact, is that we aren’t at all Nintendo fans, and we bought a Wii recently. Now, we love the Wii and have a lot of fun with it, but I was disappointed in some of the games we chose. We based our choices on game ratings, but it seems we lack the shared experiences of the Nintendo crowd and so, for example, Super Mario Galaxy has been a huge disappointment. We cannot fathom why in the world the game was so popular and had such great reviews and can only attribute it to Nintendo Fanboy mindset.

To put this in perspective, we haven’t had the same experience at all with our PS3; all the games that came highly reviewed met or exceeded our expectations, as did Bioshock and Halo 3 (among others) for the Xbox 360.

But Nintendo devotees seem to have a much stronger connection to their favorites that transcends simple gameplay and causes them to embrace any vehicle which showcases their favorite characters, which I think has led to some pretty poor games as a sad side effect, like the “party” or “race” games that are just a bunch of cartoon characters thrown into very basic game play.

by Misha from Mefi on March 27, 2008 at 1:52 am #

Misha: Thanks for coming by. We could argue specifics (I enjoy the Mario Kart series and think Galaxy is one of the best games I’ve played in years, despite my primarily Sega upbringing), but your point still stands. There is a lot of “brand loyalty” in video games, and a lot of baggage comes with that — expectations of shared gaming experiences, milking franchises for easy money, etc. I’ve actually been working on a post about exactly this issue, so I hope you stick around!

by Dan Bruno on March 27, 2008 at 3:43 pm #

Although I have a Nintendo upbringing, and may be biased, I still definetly feel like several older classic games are some of the best, exemplifying the “brand loyalty” Dan Bruno was talking about. I would absolutely adore another Earthbound game, and I think the inclusion of earthbound in Super Smash Bros. Brawl was a teaser. There are several sites about earthbound on wii, like wii starmen, and I’m really hoping for another game, or at least the release of earthbound on the virtual console. Nintendo characters are the most lovable and admirable, because their original games provide a basis to grow off of, and the “party and race” games are not seen as modern classics, simply just as things to do. These characters are at least lot more enticing than some random person with a machiene gun, if you know what I mean, (in response to Misha.)

by =) on February 7, 2009 at 11:13 pm #