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	<title>Comments on: Bridge games</title>
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		<title>By: Patrick Klepek</title>
		<link>http://cruiseelroy.net/2008/03/bridge-games/#comment-16</link>
		<dc:creator>Patrick Klepek</dc:creator>
		<pubDate>Mon, 24 Mar 2008 19:46:16 +0000</pubDate>
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		<description>It&#039;ll throw hardcore gamers off, but I&#039;d love to see Nintendo take their core franchises and completely re-invent them with the Wii in mind. Super Mario Galaxy was a nice crack at it, but like you said, most casual players weren&#039;t engaged in the same way they were with Wii Sports. Is there a way to provide that level of accessibility without completely sacrificing depth? I&#039;m not sure, but I&#039;d like to see them try.</description>
		<content:encoded><![CDATA[<p>It&#8217;ll throw hardcore gamers off, but I&#8217;d love to see Nintendo take their core franchises and completely re-invent them with the Wii in mind. Super Mario Galaxy was a nice crack at it, but like you said, most casual players weren&#8217;t engaged in the same way they were with Wii Sports. Is there a way to provide that level of accessibility without completely sacrificing depth? I&#8217;m not sure, but I&#8217;d like to see them try.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/2008/03/bridge-games/#comment-15</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Fri, 21 Mar 2008 14:45:34 +0000</pubDate>
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		<description>Hey, thanks for coming by, JV. This is great; lots of familiar names from The Brainy Gamer. :)

I think both you and Wright have a point.  There is certainly a correlation between popularity and quality, and works that are of high caliber will naturally appeal to many people.

On the other hand, I think you&#039;ll agree that there&#039;s a lot of popular tripe as well -- Dan Brown&#039;s interminable series of thriller novels comes to mind for me, and everyone seems to have a pop artist they love to hate. In other words, being popular is not in and of itself a mark of quality.

Of course, the inverse is also true; unpopularity is not necessarily an indication of poor quality. To continue the analogy, &lt;em&gt;Ulysses&lt;/em&gt; is a famously inacessible novel, and not widely read outside outside of the literary community, but it&#039;s also considered one of the finest works of literature in the English language. In video game terms, we might call it a &quot;hardcore&quot; book. :)

Anyway, I think there&#039;s space for accessible games with broad appeal as well as less accessible, perhaps less popular games. My hope is that Nintendo, and companies like it, will not fall back on only producing the former type; and I think their recognition of the need for &quot;bridge&quot; titles is a good sign for the continuation of both.</description>
		<content:encoded><![CDATA[<p>Hey, thanks for coming by, JV. This is great; lots of familiar names from The Brainy Gamer. :)</p>
<p>I think both you and Wright have a point.  There is certainly a correlation between popularity and quality, and works that are of high caliber will naturally appeal to many people.</p>
<p>On the other hand, I think you&#8217;ll agree that there&#8217;s a lot of popular tripe as well &#8212; Dan Brown&#8217;s interminable series of thriller novels comes to mind for me, and everyone seems to have a pop artist they love to hate. In other words, being popular is not in and of itself a mark of quality.</p>
<p>Of course, the inverse is also true; unpopularity is not necessarily an indication of poor quality. To continue the analogy, <em>Ulysses</em> is a famously inacessible novel, and not widely read outside outside of the literary community, but it&#8217;s also considered one of the finest works of literature in the English language. In video game terms, we might call it a &#8220;hardcore&#8221; book. :)</p>
<p>Anyway, I think there&#8217;s space for accessible games with broad appeal as well as less accessible, perhaps less popular games. My hope is that Nintendo, and companies like it, will not fall back on only producing the former type; and I think their recognition of the need for &#8220;bridge&#8221; titles is a good sign for the continuation of both.</p>
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		<title>By: JV Andres</title>
		<link>http://cruiseelroy.net/2008/03/bridge-games/#comment-14</link>
		<dc:creator>JV Andres</dc:creator>
		<pubDate>Fri, 21 Mar 2008 13:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=11#comment-14</guid>
		<description>According to a recent interview on the Aussie videogame show Good Game (&lt;a href=&quot;http://tinyurl.com/37jc86&quot; rel=&quot;nofollow&quot;&gt;http://tinyurl.com/37jc86&lt;/a&gt;), Will Wright mentions how some of the best works in whatever medium are ones which appeal to many different people: Young, old, and I suppose with the upcoming Spore, casual and hardcore. An example of this, let&#039;s say in the realm of music for example, are the Beatles. Perhaps a reason for their wide appeal is the quality of their music.</description>
		<content:encoded><![CDATA[<p>According to a recent interview on the Aussie videogame show Good Game (<a href="http://tinyurl.com/37jc86" rel="nofollow">http://tinyurl.com/37jc86</a>), Will Wright mentions how some of the best works in whatever medium are ones which appeal to many different people: Young, old, and I suppose with the upcoming Spore, casual and hardcore. An example of this, let&#8217;s say in the realm of music for example, are the Beatles. Perhaps a reason for their wide appeal is the quality of their music.</p>
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