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	<title>Comments on: Koji Kondo&#8217;s favorite cadence</title>
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	<link>http://cruiseelroy.net/2008/03/kondo-cadence/</link>
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		<title>By: TheHydra</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-43</link>
		<dc:creator>TheHydra</dc:creator>
		<pubDate>Sat, 15 Oct 2011 07:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-43</guid>
		<description>Fantastic analysis. Another interesting fact: the mushroom sound effect in SMB is a I-bVI-bVII progression.</description>
		<content:encoded><![CDATA[<p>Fantastic analysis. Another interesting fact: the mushroom sound effect in SMB is a I-bVI-bVII progression.</p>
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		<title>By: Pakken</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-42</link>
		<dc:creator>Pakken</dc:creator>
		<pubDate>Wed, 27 Jul 2011 16:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-42</guid>
		<description>Hiya. I know this is a little late, considering the time that this was posted, but I just read this post Xp

On your Gusty Garden transcription, the I chord in measure 5 actually sounds like, to me, a cadential 6/4 (V6/4-5/3) that resolves on the V chord in the next measure. That said, the iv right before it is also actually iv6, with the bass on the b6 scale degree.
Also, the following bVI-bVII-I actually has the root notes for IV-V-I in the bass, with the b6-b7-1 scale degrees in the soprano. It might be, and it probably is, a substitution/variation for the original bVI-bVII-I progression, but because of the bass notes, it might actually be more fitting to call it iv-v-I.

I also love the Gusty Garden music, especially the chorus. I have a &quot;tonal&quot; idea as to why it sounds so good, but I don&#039;t know how valid it is Xp</description>
		<content:encoded><![CDATA[<p>Hiya. I know this is a little late, considering the time that this was posted, but I just read this post Xp</p>
<p>On your Gusty Garden transcription, the I chord in measure 5 actually sounds like, to me, a cadential 6/4 (V6/4-5/3) that resolves on the V chord in the next measure. That said, the iv right before it is also actually iv6, with the bass on the b6 scale degree.<br />
Also, the following bVI-bVII-I actually has the root notes for IV-V-I in the bass, with the b6-b7-1 scale degrees in the soprano. It might be, and it probably is, a substitution/variation for the original bVI-bVII-I progression, but because of the bass notes, it might actually be more fitting to call it iv-v-I.</p>
<p>I also love the Gusty Garden music, especially the chorus. I have a &#8220;tonal&#8221; idea as to why it sounds so good, but I don&#8217;t know how valid it is Xp</p>
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		<title>By: Ian Fraser</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-41</link>
		<dc:creator>Ian Fraser</dc:creator>
		<pubDate>Sat, 19 Feb 2011 23:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-41</guid>
		<description>I thought that was why I was attracted to Kondo&#039;s work!

It&#039;s the same progression I use for most of my choruses (bVI, bVII, V, bVI, bVII, I).

Probably the Alanis Morissette influence too, but whatever.

Keep up the good work man, would love to read more stuff like this!

n.b. You should speak to the guys at OCRemix too, if you don&#039;t already. If you talk about this sort of thing often, that is</description>
		<content:encoded><![CDATA[<p>I thought that was why I was attracted to Kondo&#8217;s work!</p>
<p>It&#8217;s the same progression I use for most of my choruses (bVI, bVII, V, bVI, bVII, I).</p>
<p>Probably the Alanis Morissette influence too, but whatever.</p>
<p>Keep up the good work man, would love to read more stuff like this!</p>
<p>n.b. You should speak to the guys at OCRemix too, if you don&#8217;t already. If you talk about this sort of thing often, that is</p>
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		<title>By: ExesteApperge</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-40</link>
		<dc:creator>ExesteApperge</dc:creator>
		<pubDate>Sat, 02 Oct 2010 03:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-40</guid>
		<description>http://google.com</description>
		<content:encoded><![CDATA[<p><a href="http://google.com" rel="nofollow">http://google.com</a></p>
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		<title>By: Daniel</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-39</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 01 Aug 2010 08:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-39</guid>
		<description>I  Zelda Ocarina of TIme is an awesome game. I think music theory behind it is fascinating. I hope to see a blog on Zelda Twlight Princess music.</description>
		<content:encoded><![CDATA[<p>I  Zelda Ocarina of TIme is an awesome game. I think music theory behind it is fascinating. I hope to see a blog on Zelda Twlight Princess music.</p>
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		<title>By: Telos</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-38</link>
		<dc:creator>Telos</dc:creator>
		<pubDate>Fri, 19 Mar 2010 06:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-38</guid>
		<description>Thanks so much for the blog, Dan.

I found another one: the exquisite Lost Woods theme from Link to the Past.</description>
		<content:encoded><![CDATA[<p>Thanks so much for the blog, Dan.</p>
<p>I found another one: the exquisite Lost Woods theme from Link to the Past.</p>
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		<title>By: Mike</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-37</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 19 Feb 2010 04:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-37</guid>
		<description>I just wanted to say that I just discovered this blog, it is absolutely fantastic that I know have some resource to talk to people about the substance and theory behind video game music. I have been doing it for years and no one understands what the heck I&#039;m saying. BRAVO and I look forward to posting frequently. THERE ARE OTHER PEOPLE OUT THERE LIKE ME :D</description>
		<content:encoded><![CDATA[<p>I just wanted to say that I just discovered this blog, it is absolutely fantastic that I know have some resource to talk to people about the substance and theory behind video game music. I have been doing it for years and no one understands what the heck I&#8217;m saying. BRAVO and I look forward to posting frequently. THERE ARE OTHER PEOPLE OUT THERE LIKE ME :D</p>
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		<title>By: mouseonthemoon</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-36</link>
		<dc:creator>mouseonthemoon</dc:creator>
		<pubDate>Tue, 02 Feb 2010 00:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-36</guid>
		<description>While bVI-bVII-I is fairly uncommon in major, it&#039;s fairly commonly used in minor pieces of music, as in VI-VII-i. (In natural minor, it&#039;s virtually indispensable.) In either case, I find it a much more interesting ending to a piece than the usual V-I, which, for much of history, was the ending to 90% of all music!</description>
		<content:encoded><![CDATA[<p>While bVI-bVII-I is fairly uncommon in major, it&#8217;s fairly commonly used in minor pieces of music, as in VI-VII-i. (In natural minor, it&#8217;s virtually indispensable.) In either case, I find it a much more interesting ending to a piece than the usual V-I, which, for much of history, was the ending to 90% of all music!</p>
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		<title>By: ninj4 guy d4n</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-35</link>
		<dc:creator>ninj4 guy d4n</dc:creator>
		<pubDate>Mon, 01 Jun 2009 08:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-35</guid>
		<description>Hey, I found your blog via SU, and I&#039;ve always been very interested in video game music, so I thought I&#039;d share my thoughts.

I could talk forever on the bVI - bVII - i progression, and I somehow completely missed just how often Kondo used it his variation of it. In hindsight, it also makes up a considerable portion of the Dire, Dire Docks theme from Mario 64, as well.

I&#039;ve noticed, in other games, that there is a lot of VI - VII - Isus - I, with the tonic triad originally being minor, but having a Picardy 3rd thrown in after the suspension to serve as the end to a section, i.e.

- The Musashi Legend, Brave Fencer Musashi
- Battle Theme, Golden Sun

The title theme from a very little-known NES game called Magic of Scheherazade has (what I think is) an interesting variation of this progression, as well. It has a bIII - IV - Vsus4 - V - I.

A lot of video game scores - not just by Kondo - use VI - VII - i in the minor mode, and I&#039;d love to see you do a post on that. Some examples:

- I Am Impact! from Legend of the Mystical Ninja: Starring Goemon
- Mountain Theme, Angry Sea Theme from Crystalis
- Battle Theme, Last Castle, Lava Dome from Final Fantasy: Mystic Quest
- Elf Field from Lagoon
- Frog&#039;s Theme from Chrono Trigger
- War Demon from Wild ARMs
- Twinpeak Mountain from Brave Fencer Musashi (which also has an awesome octatonic opening)
- Battle with Gilgamesh from FFV (and I&#039;m sure many other Uematsu pieces, this is just the first that comes to mind)
- Dr. Wily&#039;s Castle from Megaman 2
- Guile&#039;s Theme from Street Fighter 2
- Level 1 Theme from Journey to Silius

I&#039;ve been arranging video game music for a little ensemble I lead, and the VI - VII - i progression is one that seems to pop up all over the place. I totally never made the connection with Kondo, though.</description>
		<content:encoded><![CDATA[<p>Hey, I found your blog via SU, and I&#8217;ve always been very interested in video game music, so I thought I&#8217;d share my thoughts.</p>
<p>I could talk forever on the bVI &#8211; bVII &#8211; i progression, and I somehow completely missed just how often Kondo used it his variation of it. In hindsight, it also makes up a considerable portion of the Dire, Dire Docks theme from Mario 64, as well.</p>
<p>I&#8217;ve noticed, in other games, that there is a lot of VI &#8211; VII &#8211; Isus &#8211; I, with the tonic triad originally being minor, but having a Picardy 3rd thrown in after the suspension to serve as the end to a section, i.e.</p>
<p>- The Musashi Legend, Brave Fencer Musashi<br />
- Battle Theme, Golden Sun</p>
<p>The title theme from a very little-known NES game called Magic of Scheherazade has (what I think is) an interesting variation of this progression, as well. It has a bIII &#8211; IV &#8211; Vsus4 &#8211; V &#8211; I.</p>
<p>A lot of video game scores &#8211; not just by Kondo &#8211; use VI &#8211; VII &#8211; i in the minor mode, and I&#8217;d love to see you do a post on that. Some examples:</p>
<p>- I Am Impact! from Legend of the Mystical Ninja: Starring Goemon<br />
- Mountain Theme, Angry Sea Theme from Crystalis<br />
- Battle Theme, Last Castle, Lava Dome from Final Fantasy: Mystic Quest<br />
- Elf Field from Lagoon<br />
- Frog&#8217;s Theme from Chrono Trigger<br />
- War Demon from Wild ARMs<br />
- Twinpeak Mountain from Brave Fencer Musashi (which also has an awesome octatonic opening)<br />
- Battle with Gilgamesh from FFV (and I&#8217;m sure many other Uematsu pieces, this is just the first that comes to mind)<br />
- Dr. Wily&#8217;s Castle from Megaman 2<br />
- Guile&#8217;s Theme from Street Fighter 2<br />
- Level 1 Theme from Journey to Silius</p>
<p>I&#8217;ve been arranging video game music for a little ensemble I lead, and the VI &#8211; VII &#8211; i progression is one that seems to pop up all over the place. I totally never made the connection with Kondo, though.</p>
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		<title>By: Caleb</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-34</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Thu, 28 May 2009 20:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-34</guid>
		<description>Actually, Gusty Garden Galaxy was composed by Koji Kondo, so it makes sense. The soundtrack states which tracks were composed by each composer. It&#039;s funny that you happened to find that cadence in SMG as well, and on one of the reletively few tracks Koji composed for the game.</description>
		<content:encoded><![CDATA[<p>Actually, Gusty Garden Galaxy was composed by Koji Kondo, so it makes sense. The soundtrack states which tracks were composed by each composer. It&#8217;s funny that you happened to find that cadence in SMG as well, and on one of the reletively few tracks Koji composed for the game.</p>
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