No More Heroes

April 23, 2008

I started No More Heroes over the weekend. There’s not much to add to the excellent critiques from Leigh Alexander, Michael Abbott, and Steve Gaynor — among others — but I thought I’d offer up my first impressions anyway.

In a word, it’s hilarious. The essays I linked above all talked about how No More Heroes is a gamer’s game, chock full of inside jokes and self-parody, and they’re spot on. I especially love how it simultaneously references new and old video games: the pixelated graphical interface superimposed on the Grand Theft Auto-like city, the 8-bit sound effects with the modern J-Pop soundtrack, the 3D cel-shaded boss fights giving way to a 1980s arcade-style high score board. It grabs disparate elements and recombines them in a postmodern mash-up, sending it all up but also paying tribute in a great gaming roast. It’s like a gruesome, black-humored EarthBound, and I love it.

You play the ludicrously named Travis Touchdown, who hails from the equally ludicrously named Santa Destroy. Travis is a shiftless game- and porn-addicted otaku who decides to become the best professional assassin in the world on the offhand suggestion of a girl he doesn’t know. And that’s probably the least absurd part of the game.

Travis fights with a “beam sword,” a battery-powered weapon that seems to be a cross between a lightsaber and a fluorescent light bulb, but it’s clear from the beginning that there will be no sterilized Star Wars swordfighting. In the intro cinematic, Travis crashes through the gate of a mansion on his giant motorbike, soars through the air, and messily decapitates the guards while yelling “Fuckhead!” over a screaming distorted guitar riff. The game never looks back from there.

Designer Goichi “Suda51″ Suda had the stated intention of making No More Heroes more violent than the grisly Manhunt 2, but the fetishization of violence here is so cartoonish and over the top that it crosses over into comedy. The amount of blood that spouts from fallen enemies makes Mortal Kombat‘s fatalities look like paper cuts. Amusingly, the enemies also spew gold coins from their wounds, which pour right into Travis’ pockets in a parodic simplification of the grinding process.

Even more telling is the game’s conflation of violence with sex. There’s Silvia Christel, the femme fatale who gets Travis into the assassination game in the first place, hypersexualized as per the long tradition of female game characters.

But then there’s Travis’ weapon.

The jaded English major in me rolls his eyes whenever some random cylindrical object is designated “phallic,” but even I have to concede this one: When the beam sword runs out of energy, the player mimics masturbation with the Wii remote to recharge it, and Travis responds by sticking the beam sword between his legs and literally jerking it up and down. No More Heroes bluntly reminds us that for all the artistic pretensions of video games, present company included, in the end we’re just fucking around.

So far I’ve had a lot of fun with No More Heroes, although I worry that a lot of my enjoyment doesn’t stem directly from the gameplay. Hopefully its thematic strength is enough to overcome the admittedly repetitive mechanics and niggling problems so I can see it through to the end.

8 comments

Have you seen The Zero Punctuation review of the game?

http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3554-Zero-Punctuation-No-More-Heroes

by The Renaissance Man on April 23, 2008 at 3:58 am #

I have indeed, Renaissance Man — his recommendation was actually one of the reasons I was interested in trying it out. As I wrote in the comments here, I take his criticism with a grain of salt, but I also pay especial attention to the games that he speaks highly of because there are so few of them. :)

by Dan Bruno on April 23, 2008 at 8:24 am #

I just picked up No More Heroes not so long ago. I’m about halfway through, but have gotten distracted by another game. I really enjoy it too, but I find myself just wanting to push through to get to the next boss fight. And maybe I’m not that great at the controls yet, but I find those free fights where you only have 1 health incredibly difficult.

Lastly, I’m playing the Japanese version, and it feels quite different without the blood. Instead there’s all this weird black stuff that comes out. I haven’t fully formed my thoughts on it yet. I need to compare some of my game play to videos of the US version, and I’ll probably do a blog post about it sometime.

I’ll be glad to get through the rest of the game.

by Korey on April 23, 2008 at 9:08 am #

I’m glad you mentioned the comedy in the game. I don’t think that aspect has received enough attention with all the other stuff going on. I laughed out loud many times, which rarely happens to me. I’m an especially big fan of the cell phone calls before each battle and the recorded messages from the video store. Of course, some of the bosses are pretty hilarious too. :-)

You English majors see phallic symbols everywhere, don’t you? :P

by Michael on April 23, 2008 at 1:33 pm #

Korey: Ha! I’m pretty bad at those fights too.

If you’re interested, there are some videos on YouTube comparing the censored and uncensored cutscenes. Here’s Death Metal’s, er, death, with more comparisons in the Related Videos sidebar.

Michael: The humor is certainly what’s driving me forward right now. Maybe it’s because I just finished Twilight Princess, but I find the combat itself a bit lacking. Playing left-handed (Nunchuk in the right hand, Wii remote in the left) might have something to do with it too, since the wrestling move instructions keep throwing me off. It’s all good, though.

I think this is one time when I feel confident that the phallic symbol was intentional. I mean, come on. ;)

by Dan Bruno on April 23, 2008 at 2:05 pm #

I found it interesting that most of the sexual content has to do with sexual humiliation. I mean, without spoiling too much, Travis is deceived, used, and humiliated in nearly all his relationships with women, and then there’s the dialogue every time he goes to “train” with his “master”. Not to mention the regular calls he gets from the Beef Head video girl, which also have overtones of humiliation to them. Travis’s success with women usually involves killing them. Speaking of which, do you think the fight with Bad Girl might symbolize a confrontation with his sexual haplessness?

by Michael Clarkson on May 9, 2008 at 5:51 pm #

Hey Michael! Thanks for stopping by.

You ask an interesting question. I found the Bad Girl fight tough to wrap my head around, but I’ll see what I can do. (Spoilers follow.)

Bad Girl is the most overtly sexual of Travis’s female targets — she exudes a mix of submissive innocence (her coy nickname, her Lolita-esque little girl outfit, her crying) and violent dominance (her baseball bat, her endless conveyor belt of cloned S&M-bound men). If we set aside the old woman Speed Buster, she’s also the only female target who Travis enjoys killing.

Significantly, the final blow isn’t just a straight-up decapitation. Travis impales her with his beam sword — which, I remind you, has been infused with phallic symbolism throughout the game — as she unsuccessfully tries to beat him away with her bat. “Naughty girls need spankings,” he mutters. After bleeding to death, Bad Girl goes limp lying on top of him with her legs spread, the sword still sticking through her body.

Now, what does that imagery remind you of?

No More Heroes is not a game about rape, but when we consider its conflation of violence and sex there’s an unmistakable edge to the sexual humiliation theme. In the end, Travis’s “revenge” goes beyond the hackneyed fights of destiny with Jeane and Henry. He’s trying to be something more than the loser otaku everyone takes him for and get back at them in the process.

by Dan Bruno on May 10, 2008 at 1:01 am #

I liked the game too, but in the end it was too repetitive and the story ending was very… strange… I guess humor and style were the reasons I kept on playing.
Have you ever played Killer7? I still have to thank Suda for this great piece of software. In my oppinion it has the best story a video game ever had.

by darkikarus on October 3, 2009 at 11:11 am #

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