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	<title>Comments on: Pricks of conscience</title>
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	<description>Intelligent discussion of video games</description>
	<pubDate>Mon, 01 Dec 2008 19:49:34 +0000</pubDate>
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		<title>By: xiong</title>
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		<dc:creator>xiong</dc:creator>
		<pubDate>Tue, 24 Jun 2008 00:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-561</guid>
		<description>taking something without paying for it (when you should be paying for it) is stealing.

that being said.  i download roms; therefore, am stealing.  my excuse: i'm poor.  is it a good excuse?  no.</description>
		<content:encoded><![CDATA[<p>taking something without paying for it (when you should be paying for it) is stealing.</p>
<p>that being said.  i download roms; therefore, am stealing.  my excuse: i&#8217;m poor.  is it a good excuse?  no.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-489&amp;seed_title=Pricks+of+conscience#comment-489</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Tue, 27 May 2008 21:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-489</guid>
		<description>The convenience point is a good one, and I think the Virtual Console has succeeded for many of the same reasons that the iTunes Store has. How else could I explain buying games I already technically own? :)</description>
		<content:encoded><![CDATA[<p>The convenience point is a good one, and I think the Virtual Console has succeeded for many of the same reasons that the iTunes Store has. How else could I explain buying games I already technically own? :)</p>
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		<title>By: Michael Abbott</title>
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		<dc:creator>Michael Abbott</dc:creator>
		<pubDate>Tue, 27 May 2008 05:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-488</guid>
		<description>This is a tough one for me because it scrambles my brain with too many variables: ethics, passion for games, economics, loyalty to designers, setting a good example for kids/students, fascination with the gee-whiz possibility of running hard-to-find games and homebrew on my DS...and several other factors pushing and pulling me.

In the end, I think the industry must respond to people wanting to play old games from all these console, handheld, and PC libraries. Obviously this is starting to happen, but only in dribs and drabs. As long as games like Golden Sun, for example, are out of print, very expensive to obtain and tied up in a vault somewhere, gamers are going to figure out how to get their hands on these titles in their own ways. 

What iTunes has shown is that when you make digital downloading ubiquitous and cheap with a big library, a LOT of people will do the legal thing less because of altruism and more because of ease and convenience.</description>
		<content:encoded><![CDATA[<p>This is a tough one for me because it scrambles my brain with too many variables: ethics, passion for games, economics, loyalty to designers, setting a good example for kids/students, fascination with the gee-whiz possibility of running hard-to-find games and homebrew on my DS&#8230;and several other factors pushing and pulling me.</p>
<p>In the end, I think the industry must respond to people wanting to play old games from all these console, handheld, and PC libraries. Obviously this is starting to happen, but only in dribs and drabs. As long as games like Golden Sun, for example, are out of print, very expensive to obtain and tied up in a vault somewhere, gamers are going to figure out how to get their hands on these titles in their own ways. </p>
<p>What iTunes has shown is that when you make digital downloading ubiquitous and cheap with a big library, a LOT of people will do the legal thing less because of altruism and more because of ease and convenience.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-486&amp;seed_title=Pricks+of+conscience#comment-486</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sun, 25 May 2008 18:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-486</guid>
		<description>I can't speak about Australia, but determining fair use in US copyright law is based on four criteria:
&lt;blockquote&gt;
	&lt;ol&gt;
		&lt;li&gt;the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;&lt;/li&gt;
		&lt;li&gt;the nature of the copyrighted work [e.g., whether it's a work of fiction, since facts are not copyrightable];&lt;/li&gt;
		&lt;li&gt;the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and&lt;/li&gt;
		&lt;li&gt;the effect of the use upon the potential market for or value of the copyrighted work.&lt;/li&gt;
	&lt;/ol&gt;
&lt;/blockquote&gt;

My jazz prof would have been fine under the first criterion, but probably none of the other ones. The fact that he gave us the full MP3s to download is a pretty major strike against him, and legally he's probably on pretty shaky ground.

That said, I'm more interested in the moral issues rather than the legal ones since the overlap is sometimes, ah, less than absolute. :) Like I said, I doubt that any of the musicians would object to a professor holding up their work as the pinnacle of the genre and molding a new generation of jazz fans.

I agree that Steam is an improvement over brick-and-mortar retail in many ways, but my point was that game companies don't have alternative revenue streams like musicians do. A band can make up for lackluster album sales with concert tickets and t-shirts (which give them a bigger cut), but if a game company doesn't sell their games, that's it -- there's nothing else to even cut the middle man out of. Piracy, then, is arguably much more harmful in the video game industry than in the music industry.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t speak about Australia, but determining fair use in US copyright law is based on four criteria:</p>
<blockquote>
<ol>
<li>the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;</li>
<li>the nature of the copyrighted work [e.g., whether it's a work of fiction, since facts are not copyrightable];</li>
<li>the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and</li>
<li>the effect of the use upon the potential market for or value of the copyrighted work.</li>
</ol>
</blockquote>
<p>My jazz prof would have been fine under the first criterion, but probably none of the other ones. The fact that he gave us the full MP3s to download is a pretty major strike against him, and legally he&#8217;s probably on pretty shaky ground.</p>
<p>That said, I&#8217;m more interested in the moral issues rather than the legal ones since the overlap is sometimes, ah, less than absolute. :) Like I said, I doubt that any of the musicians would object to a professor holding up their work as the pinnacle of the genre and molding a new generation of jazz fans.</p>
<p>I agree that Steam is an improvement over brick-and-mortar retail in many ways, but my point was that game companies don&#8217;t have alternative revenue streams like musicians do. A band can make up for lackluster album sales with concert tickets and t-shirts (which give them a bigger cut), but if a game company doesn&#8217;t sell their games, that&#8217;s it &#8212; there&#8217;s nothing else to even cut the middle man out of. Piracy, then, is arguably much more harmful in the video game industry than in the music industry.</p>
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		<title>By: Ben Abraham</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-485&amp;seed_title=Pricks+of+conscience#comment-485</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sun, 25 May 2008 04:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-485</guid>
		<description>I don't know what the law is like in the US (I imagine it's something similar to here, we did just Ctrl C, Ctrl V, a massive swathe of US Copyright laws when we did some free trade agreement a while back, IIRC) but at least in Australia the "Fair Use" clause permits someone to use certain portions (usually as much as a 1 whole chapter of a book, etc) for the purposes of: Criticism, Review (not 100% about that one) and Legitimate Study - so your Jazz Professor was probably not *that* far outside the bounds of the law.

I do think you make a fair point that comparisons to the music industry are somewhat moot - but I still think that there is something to it. I was kind of under the impression that Steam was itself a kind of way of "cutting out" (or down?) on the middle-men, as it at least gets rid of the whole store front retail chain.

Interesting discussion, and it's certainly going to come to a head at some stage. I really think copyright laws are going to have to receive a significant shake-up in the not too distant future.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what the law is like in the US (I imagine it&#8217;s something similar to here, we did just Ctrl C, Ctrl V, a massive swathe of US Copyright laws when we did some free trade agreement a while back, IIRC) but at least in Australia the &#8220;Fair Use&#8221; clause permits someone to use certain portions (usually as much as a 1 whole chapter of a book, etc) for the purposes of: Criticism, Review (not 100% about that one) and Legitimate Study - so your Jazz Professor was probably not *that* far outside the bounds of the law.</p>
<p>I do think you make a fair point that comparisons to the music industry are somewhat moot - but I still think that there is something to it. I was kind of under the impression that Steam was itself a kind of way of &#8220;cutting out&#8221; (or down?) on the middle-men, as it at least gets rid of the whole store front retail chain.</p>
<p>Interesting discussion, and it&#8217;s certainly going to come to a head at some stage. I really think copyright laws are going to have to receive a significant shake-up in the not too distant future.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-484&amp;seed_title=Pricks+of+conscience#comment-484</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sat, 24 May 2008 15:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-484</guid>
		<description>One more issue that complicates things -- some fan translations actually proceed with the tacit approval of the game's creator. Nintendo of America president Reggie Fils-Aime &lt;a href="http://www.mtv.com/news/articles/1552624/20070131/index.jhtml" rel="nofollow"&gt;knows about the &lt;em&gt;Mother 3&lt;/em&gt; translation project&lt;/a&gt; (which I can't seem to shut up about), but has chosen to look the other way.

Naturally that's at his discretion, but what's the message here?</description>
		<content:encoded><![CDATA[<p>One more issue that complicates things &#8212; some fan translations actually proceed with the tacit approval of the game&#8217;s creator. Nintendo of America president Reggie Fils-Aime <a href="http://www.mtv.com/news/articles/1552624/20070131/index.jhtml" rel="nofollow">knows about the <em>Mother 3</em> translation project</a> (which I can&#8217;t seem to shut up about), but has chosen to look the other way.</p>
<p>Naturally that&#8217;s at his discretion, but what&#8217;s the message here?</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-479&amp;seed_title=Pricks+of+conscience#comment-479</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sat, 24 May 2008 06:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-479</guid>
		<description>I used to have very similar opinions to yours, Korey. A few years ago there was no profit model for old video games, with the occasional exception of compilation titles like &lt;em&gt;Sonic Gems Collection&lt;/em&gt;. As such, it was hard for me to get worked up about playing an old SNES game for free; even if I wanted to buy it, I'd be getting it used and the creators wouldn't be seeing the money regardless.

More recently, though, digital distribution methods like Steam and the Wii Virtual Console have begun to change my mind. At the very least, it's no longer a trivial decision to download an old game when the company is still selling it (or has the option to do so).

The moral gray area for me is that there's no way of knowing if titles will ever be available on services like Steam or VC. Should we wait indefinitely to see if an opportunity arises to buy them legitimately? Here I think Matthew's rule for when to pirate with minimal guilt seems pretty reasonable.

As for your points, Ben, I sympathize with the high costs of games in Australia (I mean, &lt;em&gt;holy shit&lt;/em&gt;!) but I can't see either of those conclusions as morally defensible.

Fans aren't useful to a game company if they're not paying for any products. In the music industry, a fan who pirates a band's albums often goes to concerts and buys merchandise, but a gamer who pirates games doesn't support the company by buying some other product. All the company get at that point is publicity, which is nice, but having publicity without sales isn't a scalable solution.

Regarding the second point: the fact that the creators of a game don't get a large cut of the profits doesn't work as a justification for not paying them anything at all. Again, unlike the music industry, there aren't serious alternative revenue streams for these guys that cut out the middle men. In fact, there aren't serious alternative revenue streams at all; Valve can't survive on plush Weighted Companion Cubes.

To play devil's advocate for the other side, though, people like Ben are enriching the critical discourse surrounding video games, so I personally find it pretty easy to overlook piracy there. (Of course, that's incredibly subjective, so I don't know how tenable that argument is.) It reminds me of the history of jazz course I took in college -- the professor had us all download over a hundred MP3s from his personal collection, without paying the slightest bit of attention to copyright, so we could analyze and discuss them in class. Illegal? For sure. But would any of the musicians have objected?</description>
		<content:encoded><![CDATA[<p>I used to have very similar opinions to yours, Korey. A few years ago there was no profit model for old video games, with the occasional exception of compilation titles like <em>Sonic Gems Collection</em>. As such, it was hard for me to get worked up about playing an old SNES game for free; even if I wanted to buy it, I&#8217;d be getting it used and the creators wouldn&#8217;t be seeing the money regardless.</p>
<p>More recently, though, digital distribution methods like Steam and the Wii Virtual Console have begun to change my mind. At the very least, it&#8217;s no longer a trivial decision to download an old game when the company is still selling it (or has the option to do so).</p>
<p>The moral gray area for me is that there&#8217;s no way of knowing if titles will ever be available on services like Steam or VC. Should we wait indefinitely to see if an opportunity arises to buy them legitimately? Here I think Matthew&#8217;s rule for when to pirate with minimal guilt seems pretty reasonable.</p>
<p>As for your points, Ben, I sympathize with the high costs of games in Australia (I mean, <em>holy shit</em>!) but I can&#8217;t see either of those conclusions as morally defensible.</p>
<p>Fans aren&#8217;t useful to a game company if they&#8217;re not paying for any products. In the music industry, a fan who pirates a band&#8217;s albums often goes to concerts and buys merchandise, but a gamer who pirates games doesn&#8217;t support the company by buying some other product. All the company get at that point is publicity, which is nice, but having publicity without sales isn&#8217;t a scalable solution.</p>
<p>Regarding the second point: the fact that the creators of a game don&#8217;t get a large cut of the profits doesn&#8217;t work as a justification for not paying them anything at all. Again, unlike the music industry, there aren&#8217;t serious alternative revenue streams for these guys that cut out the middle men. In fact, there aren&#8217;t serious alternative revenue streams at all; Valve can&#8217;t survive on plush Weighted Companion Cubes.</p>
<p>To play devil&#8217;s advocate for the other side, though, people like Ben are enriching the critical discourse surrounding video games, so I personally find it pretty easy to overlook piracy there. (Of course, that&#8217;s incredibly subjective, so I don&#8217;t know how tenable that argument is.) It reminds me of the history of jazz course I took in college &#8212; the professor had us all download over a hundred MP3s from his personal collection, without paying the slightest bit of attention to copyright, so we could analyze and discuss them in class. Illegal? For sure. But would any of the musicians have objected?</p>
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		<title>By: Matthew Gallant</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-474&amp;seed_title=Pricks+of+conscience#comment-474</link>
		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Fri, 23 May 2008 13:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-474</guid>
		<description>"And there are some games that I would gladly pay for but can’t — Electroplankton, I’m looking at you."

I've been trolling eBay for that one for a while now, but at this point you can't walk away with a copy for less than $50.

As someone who is interested in working in both the games industry and the software industry, I personally see pirating video games or software as a bit self-destructive.

That being said, I have a rule for old games: if I can't find a reasonable way to acquire it legally (be it due to rarity or age) I'll probably not feel too bad about pirating it. Fortunately the advent of digital distribution is making problem less common nowadays (ex: Psychonauts on Steam), and it's likely to only get better.</description>
		<content:encoded><![CDATA[<p>&#8220;And there are some games that I would gladly pay for but can’t — Electroplankton, I’m looking at you.&#8221;</p>
<p>I&#8217;ve been trolling eBay for that one for a while now, but at this point you can&#8217;t walk away with a copy for less than $50.</p>
<p>As someone who is interested in working in both the games industry and the software industry, I personally see pirating video games or software as a bit self-destructive.</p>
<p>That being said, I have a rule for old games: if I can&#8217;t find a reasonable way to acquire it legally (be it due to rarity or age) I&#8217;ll probably not feel too bad about pirating it. Fortunately the advent of digital distribution is making problem less common nowadays (ex: Psychonauts on Steam), and it&#8217;s likely to only get better.</p>
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		<title>By: Ben Abraham</title>
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		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Fri, 23 May 2008 09:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-473</guid>
		<description>Here's on line of reasoning that I know a lot of people use:

1. I am not going to buy this game. I never was (no money or I didn't think it looked worth the $120 I would have to fork out for it - yes, that's right, that's how much Next Gen titles cost here in Australia - nevermind the fact that the Australian dollar is currently hovering around the US .95c mark.... &#62;:( )
2. Since I was never going to give them my money anyway, I may as well pirate it for free.
3. If I was never going to give them money anyway, and only got it for free, and I *liked it* they've now just gotten a new fan.
4. Since I'm now a fan - why are they angry at me for pirating the game? Surely they should just be glad to have a new fan!


And so on. This isn't exactly what I think (although I see the sense in the argument) as I can *also* see the developers/publishers point of view that they also need to eat. 

I read someone somewhere who commented on the fact that "indie" music, and I don't think it'd be a stretch to also include games, are going ganbusters compared to their corporate cousins purely because NO ONE WANTS TO GIVE MONEY TO A FACELESS CORPORATION. And fair enough! Why should we all contributed to some corporate type's 10 million dollar a year cut? They probably didn't even help make the damned thing... They also said (and I think there's a lot of merit in the idea) that people *want* to pay the artists - it's just when the artist is being paid only a fraction of what the company they work for sees, well, I think a lot of people see something wrong with that picture.

So, I hope something in there's been kinda useful. I tend to pirate (at the moment) mostly for practical reasons - I can't afford to buy, pretty much, anything. (Except Audiosurf) =)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s on line of reasoning that I know a lot of people use:</p>
<p>1. I am not going to buy this game. I never was (no money or I didn&#8217;t think it looked worth the $120 I would have to fork out for it - yes, that&#8217;s right, that&#8217;s how much Next Gen titles cost here in Australia - nevermind the fact that the Australian dollar is currently hovering around the US .95c mark&#8230;. &gt;:( )<br />
2. Since I was never going to give them my money anyway, I may as well pirate it for free.<br />
3. If I was never going to give them money anyway, and only got it for free, and I *liked it* they&#8217;ve now just gotten a new fan.<br />
4. Since I&#8217;m now a fan - why are they angry at me for pirating the game? Surely they should just be glad to have a new fan!</p>
<p>And so on. This isn&#8217;t exactly what I think (although I see the sense in the argument) as I can *also* see the developers/publishers point of view that they also need to eat. </p>
<p>I read someone somewhere who commented on the fact that &#8220;indie&#8221; music, and I don&#8217;t think it&#8217;d be a stretch to also include games, are going ganbusters compared to their corporate cousins purely because NO ONE WANTS TO GIVE MONEY TO A FACELESS CORPORATION. And fair enough! Why should we all contributed to some corporate type&#8217;s 10 million dollar a year cut? They probably didn&#8217;t even help make the damned thing&#8230; They also said (and I think there&#8217;s a lot of merit in the idea) that people *want* to pay the artists - it&#8217;s just when the artist is being paid only a fraction of what the company they work for sees, well, I think a lot of people see something wrong with that picture.</p>
<p>So, I hope something in there&#8217;s been kinda useful. I tend to pirate (at the moment) mostly for practical reasons - I can&#8217;t afford to buy, pretty much, anything. (Except Audiosurf) =)</p>
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		<title>By: Korey</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Fconscience%2F%23comment-472&amp;seed_title=Pricks+of+conscience#comment-472</link>
		<dc:creator>Korey</dc:creator>
		<pubDate>Fri, 23 May 2008 08:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=108#comment-472</guid>
		<description>Despite knowing that emulating games is neither right nor (probably) legal, I have mixed feelings about it.  I see a huge difference between emulating older games (NES, SNES, etc.), and emulating current or recent games.  In fact, I don't have much of a problem with downloading the older games.  That being said, I like the option of services like the Virtual Console, and being able to actually pay for what I want, which I have done.

I also think it's not soooo bad to emulate games that only saw release in other countries and/or fan-translated foreign games.  Because otherwise, it's practically impossible to play those games.  

So I'm glad that I can get some classic games I missed out on on the VC (or other services), but these services hardly have inexhaustible lists.  They've barely scratched the surface of classic gaming.  So I feel like emulating is not so bad, unless it's how you play everyting, including current games.</description>
		<content:encoded><![CDATA[<p>Despite knowing that emulating games is neither right nor (probably) legal, I have mixed feelings about it.  I see a huge difference between emulating older games (NES, SNES, etc.), and emulating current or recent games.  In fact, I don&#8217;t have much of a problem with downloading the older games.  That being said, I like the option of services like the Virtual Console, and being able to actually pay for what I want, which I have done.</p>
<p>I also think it&#8217;s not soooo bad to emulate games that only saw release in other countries and/or fan-translated foreign games.  Because otherwise, it&#8217;s practically impossible to play those games.  </p>
<p>So I&#8217;m glad that I can get some classic games I missed out on on the VC (or other services), but these services hardly have inexhaustible lists.  They&#8217;ve barely scratched the surface of classic gaming.  So I feel like emulating is not so bad, unless it&#8217;s how you play everyting, including current games.</p>
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