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	<title>Comments on: Irregular meter in video games</title>
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	<description>Intelligent discussion of video games</description>
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		<title>By: Rain</title>
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		<dc:creator>Rain</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-16106</guid>
		<description>Check out Kingdom Hearts, the track called Night of Fate. It&#039;s in 5/4 I&#039;m pretty sure.</description>
		<content:encoded><![CDATA[<p>Check out Kingdom Hearts, the track called Night of Fate. It&#8217;s in 5/4 I&#8217;m pretty sure.</p>
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		<title>By: Jesse</title>
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		<dc:creator>Jesse</dc:creator>
		<pubDate>Thu, 03 Dec 2009 02:12:39 +0000</pubDate>
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		<description>Some more:
The Opening theme from the Monkey Island games has some strange meter changes...  it switches between 4/4, 3/4 and 6/4 pretty randomly...  it all flows really nicely under the melody, though.

Also, the triforce music at the end of Link to the Past has some interesting signature changes:
4/4 4/4 2/4 4/4 repeated, but the way the melody goes, it sounds waltz-like.  there&#039;s a long section of 3/4 later on.

Street Fighter II has a pretty awesome 11/8 groove on the Sagat stage.

It&#039;s mostly in 4/4, but the Secret of Mana boss music has all sorts of crazy shit going on rhythmically.</description>
		<content:encoded><![CDATA[<p>Some more:<br />
The Opening theme from the Monkey Island games has some strange meter changes&#8230;  it switches between 4/4, 3/4 and 6/4 pretty randomly&#8230;  it all flows really nicely under the melody, though.</p>
<p>Also, the triforce music at the end of Link to the Past has some interesting signature changes:<br />
4/4 4/4 2/4 4/4 repeated, but the way the melody goes, it sounds waltz-like.  there&#8217;s a long section of 3/4 later on.</p>
<p>Street Fighter II has a pretty awesome 11/8 groove on the Sagat stage.</p>
<p>It&#8217;s mostly in 4/4, but the Secret of Mana boss music has all sorts of crazy shit going on rhythmically.</p>
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		<title>By: Jasonsan</title>
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		<dc:creator>Jasonsan</dc:creator>
		<pubDate>Sat, 14 Nov 2009 09:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-11002</guid>
		<description>Sophisticated post. Acutely drawing upon your interests and expertise generates a fun read. Thank you.

I am sure that I can find another game which utilizes an irregular meter. Will get back to you on that.

In the mean time, I hope you are writing up another post along this fashion. You could easily create an entire blog around video game music, grouped by specific musical themes.</description>
		<content:encoded><![CDATA[<p>Sophisticated post. Acutely drawing upon your interests and expertise generates a fun read. Thank you.</p>
<p>I am sure that I can find another game which utilizes an irregular meter. Will get back to you on that.</p>
<p>In the mean time, I hope you are writing up another post along this fashion. You could easily create an entire blog around video game music, grouped by specific musical themes.</p>
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		<title>By: Ron</title>
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		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-10948</guid>
		<description>My two cents: Level 1 theme from Contra III: The Alien Wars, consisting of a two-bar phrase with the first bar being 4/4 and the second bar being 7/8.</description>
		<content:encoded><![CDATA[<p>My two cents: Level 1 theme from Contra III: The Alien Wars, consisting of a two-bar phrase with the first bar being 4/4 and the second bar being 7/8.</p>
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		<title>By: Paul</title>
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		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 04 Nov 2009 03:08:13 +0000</pubDate>
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		<description>This is a great and interesting site.  Good work.</description>
		<content:encoded><![CDATA[<p>This is a great and interesting site.  Good work.</p>
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		<title>By: Josh</title>
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		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 17 Sep 2009 00:11:58 +0000</pubDate>
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		<description>I&#039;ve always been drawn to strange rhythms both in classical pieces and in modern music.  I love techno/electronic, but only when done in a strange time signature, playing with tempo, or with fun things done with triplets.

Now that you mention it, maybe my taste in music was shaped a little too much by the video games I played as a kid.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always been drawn to strange rhythms both in classical pieces and in modern music.  I love techno/electronic, but only when done in a strange time signature, playing with tempo, or with fun things done with triplets.</p>
<p>Now that you mention it, maybe my taste in music was shaped a little too much by the video games I played as a kid.</p>
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		<title>By: John</title>
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		<dc:creator>John</dc:creator>
		<pubDate>Sat, 29 Aug 2009 16:46:06 +0000</pubDate>
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		<description>You should try 02&#039;s theme on Kirby and the Crystal Shards

http://www.youtube.com/watch?v=ud8XJBlnDc0

And the regular boss theme o.o

http://www.youtube.com/watch?v=hU2h5NyF68M</description>
		<content:encoded><![CDATA[<p>You should try 02&#8217;s theme on Kirby and the Crystal Shards</p>
<p><a href="http://www.youtube.com/watch?v=ud8XJBlnDc0" rel="nofollow">http://www.youtube.com/watch?v=ud8XJBlnDc0</a></p>
<p>And the regular boss theme o.o</p>
<p><a href="http://www.youtube.com/watch?v=hU2h5NyF68M" rel="nofollow">http://www.youtube.com/watch?v=hU2h5NyF68M</a></p>
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		<title>By: Joel</title>
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		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 19 Aug 2009 06:15:54 +0000</pubDate>
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		<description>I&#039;d also check out the &quot;Ankor Wat&quot; theme in Illusions of Gaia for SNES, and maybe other songs from that game - incredible score.  Very cool that you went through and found these things - a joy to read and see the visualizations of these pieces I&#039;ve known for years.  (And NEVER noticed about the Mario Kart..wow.)</description>
		<content:encoded><![CDATA[<p>I&#8217;d also check out the &#8220;Ankor Wat&#8221; theme in Illusions of Gaia for SNES, and maybe other songs from that game &#8211; incredible score.  Very cool that you went through and found these things &#8211; a joy to read and see the visualizations of these pieces I&#8217;ve known for years.  (And NEVER noticed about the Mario Kart..wow.)</p>
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		<title>By: Shane</title>
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		<dc:creator>Shane</dc:creator>
		<pubDate>Mon, 03 Aug 2009 03:25:27 +0000</pubDate>
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		<description>Hey, how about the Level 8/Alien&#039;s Lair music from the NES version of Contra?  There are a ton of odd meter changes.  Begins with two measures of 6/4, changes to 11/8 for two measures, to 5/8 for another three -- it doesn&#039;t even stay with one particular metric feel.  Very frenetic.</description>
		<content:encoded><![CDATA[<p>Hey, how about the Level 8/Alien&#8217;s Lair music from the NES version of Contra?  There are a ton of odd meter changes.  Begins with two measures of 6/4, changes to 11/8 for two measures, to 5/8 for another three &#8212; it doesn&#8217;t even stay with one particular metric feel.  Very frenetic.</p>
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		<title>By: thom</title>
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		<dc:creator>thom</dc:creator>
		<pubDate>Sun, 02 Aug 2009 05:32:37 +0000</pubDate>
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		<description>Wild! Some of these like Mario Kart I never really listened closely enough to even pick up on. Great find! As I browse your posts I&#039;m loving this blog more and more, especially the Zelda/Koji Kondo analysis. Keep it up!</description>
		<content:encoded><![CDATA[<p>Wild! Some of these like Mario Kart I never really listened closely enough to even pick up on. Great find! As I browse your posts I&#8217;m loving this blog more and more, especially the Zelda/Koji Kondo analysis. Keep it up!</p>
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