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	<title>Comments on: Irregular meter in video games</title>
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	<description>Intelligent discussion of video games</description>
	<pubDate>Mon, 01 Dec 2008 20:12:36 +0000</pubDate>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-511&amp;seed_title=Irregular+meter+in+video+games#comment-511</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Thu, 05 Jun 2008 02:37:19 +0000</pubDate>
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		<description>Thanks for the recommendation, L.B. I've heard good things about &lt;em&gt;Immortal Defense&lt;/em&gt; from a bunch of people now, so I'll be sure to give it a shot.

I just combed through the soundtrack, and while it's certainly interesting there's unfortunately no irregular meter to be found. Thus, for our immediate purposes it will require no further analysis. :) I'm keeping it around, though. Perhaps one day!</description>
		<content:encoded><![CDATA[<p>Thanks for the recommendation, L.B. I&#8217;ve heard good things about <em>Immortal Defense</em> from a bunch of people now, so I&#8217;ll be sure to give it a shot.</p>
<p>I just combed through the soundtrack, and while it&#8217;s certainly interesting there&#8217;s unfortunately no irregular meter to be found. Thus, for our immediate purposes it will require no further analysis. :) I&#8217;m keeping it around, though. Perhaps one day!</p>
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		<title>By: L.B. Jeffries</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-510&amp;seed_title=Irregular+meter+in+video+games#comment-510</link>
		<dc:creator>L.B. Jeffries</dc:creator>
		<pubDate>Thu, 05 Jun 2008 01:04:42 +0000</pubDate>
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		<description>If you haven't had the chance to try it yet, the indie title 'Immortal Defense' has some very interesting breaks in music and themes. Plus it was composed by the designers Dad, which makes the whole thing all the more surprising. Here's a link to the game where you can get the free demo:

http://studioeres.com/immortal/

The soundtrack is also free and can be downloaded entirely here:

http://studioeres.com/forums/index.php?topic=210.msg1172;topicseen

It's really worth a play. It's one of the best plots I've seen in a video game, period.</description>
		<content:encoded><![CDATA[<p>If you haven&#8217;t had the chance to try it yet, the indie title &#8216;Immortal Defense&#8217; has some very interesting breaks in music and themes. Plus it was composed by the designers Dad, which makes the whole thing all the more surprising. Here&#8217;s a link to the game where you can get the free demo:</p>
<p><a href="http://studioeres.com/immortal/" rel="nofollow">http://studioeres.com/immortal/</a></p>
<p>The soundtrack is also free and can be downloaded entirely here:</p>
<p><a href="http://studioeres.com/forums/index.php?topic=210.msg1172;topicseen" rel="nofollow">http://studioeres.com/forums/index.php?topic=210.msg1172;topicseen</a></p>
<p>It&#8217;s really worth a play. It&#8217;s one of the best plots I&#8217;ve seen in a video game, period.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-508&amp;seed_title=Irregular+meter+in+video+games#comment-508</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 04 Jun 2008 22:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-508</guid>
		<description>...of course, while the &lt;em&gt;Mission: Impossible&lt;/em&gt; theme is a good example of smoothing out a time signature, it &lt;em&gt;is&lt;/em&gt; intended to evoke tension. :)</description>
		<content:encoded><![CDATA[<p>&#8230;of course, while the <em>Mission: Impossible</em> theme is a good example of smoothing out a time signature, it <em>is</em> intended to evoke tension. :)</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-507&amp;seed_title=Irregular+meter+in+video+games#comment-507</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 04 Jun 2008 22:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-507</guid>
		<description>Thanks for the tip, Peter. I'll scrounge up some Final Fantasy soundtracks and see if there's anything worth transcribing.

You're right that irregular meter is often used to evoke tension, whether it's in the Zelda battle themes I transcribed above or in Stravinsky. On the other hand, it's possible to avoid that connotation if the composer "smooths out" the time signature to make it sound less irregular. The &lt;em&gt;Mario Kart 64&lt;/em&gt; and Béla Fleck pieces in the post are good examples, as are "Take Five" from the Dave Brubeck Quartet and Lalo Schifrin's &lt;em&gt;Mission: Impossible&lt;/em&gt; theme. While an attentive listener will recognize the irregularity in those pieces, many people won't notice anything unusual.</description>
		<content:encoded><![CDATA[<p>Thanks for the tip, Peter. I&#8217;ll scrounge up some Final Fantasy soundtracks and see if there&#8217;s anything worth transcribing.</p>
<p>You&#8217;re right that irregular meter is often used to evoke tension, whether it&#8217;s in the Zelda battle themes I transcribed above or in Stravinsky. On the other hand, it&#8217;s possible to avoid that connotation if the composer &#8220;smooths out&#8221; the time signature to make it sound less irregular. The <em>Mario Kart 64</em> and Béla Fleck pieces in the post are good examples, as are &#8220;Take Five&#8221; from the Dave Brubeck Quartet and Lalo Schifrin&#8217;s <em>Mission: Impossible</em> theme. While an attentive listener will recognize the irregularity in those pieces, many people won&#8217;t notice anything unusual.</p>
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		<title>By: Peter</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-506&amp;seed_title=Irregular+meter+in+video+games#comment-506</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 04 Jun 2008 18:02:32 +0000</pubDate>
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		<description>Very interesting! Great transcriptions too. I don't have the soundtracks with me to verify, but I think most of the PSX-era Final Fantasy games have odd-metered battle themes.
The Mario Kart example is particularly interesting. I always thought of irregular meter in games as a device for increasing tension, but that track is both musically and "functionally" one of the least tense things in the game. Huh.</description>
		<content:encoded><![CDATA[<p>Very interesting! Great transcriptions too. I don&#8217;t have the soundtracks with me to verify, but I think most of the PSX-era Final Fantasy games have odd-metered battle themes.<br />
The Mario Kart example is particularly interesting. I always thought of irregular meter in games as a device for increasing tension, but that track is both musically and &#8220;functionally&#8221; one of the least tense things in the game. Huh.</p>
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		<title>By: Ben Abraham</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-466&amp;seed_title=Irregular+meter+in+video+games#comment-466</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Wed, 21 May 2008 04:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-466</guid>
		<description>Re: the "Australian" Race Theme - yyeeeap. That's what it sounds like when I drive down the M4 Motorway on a motorbike, swingin' a chain, just swingin' a chain.

Good work on digging up these old Road Rash Fossils - I have #2 I believe, and if I had to remember *anything* about the chiptune music form it, I'd probably come up empty handed. It's pretty awesome what they could do with a few oscillators, some white noise and a filter.</description>
		<content:encoded><![CDATA[<p>Re: the &#8220;Australian&#8221; Race Theme - yyeeeap. That&#8217;s what it sounds like when I drive down the M4 Motorway on a motorbike, swingin&#8217; a chain, just swingin&#8217; a chain.</p>
<p>Good work on digging up these old Road Rash Fossils - I have #2 I believe, and if I had to remember *anything* about the chiptune music form it, I&#8217;d probably come up empty handed. It&#8217;s pretty awesome what they could do with a few oscillators, some white noise and a filter.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-462&amp;seed_title=Irregular+meter+in+video+games#comment-462</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Thu, 15 May 2008 19:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-462</guid>
		<description>Daniel: To be clear, I don't have any problem with so-called "fake" instruments like MIDI and synth sounds, and I don't consider &lt;em&gt;Galaxy&lt;/em&gt;'s score "orchestral" just because it's performed by an actual orchestra -- it's the style of the pieces (some of them, anyway) that earns that designation. I certainly &lt;em&gt;like&lt;/em&gt; the sound of the live instruments, but the important thing for me is always the quality of the composition. If &lt;em&gt;Galaxy&lt;/em&gt; had the same music but with synthesized sounds -- like those found in &lt;em&gt;Twilight Princess&lt;/em&gt;, for example -- I'd still call it orchestral, and I'd still enjoy the score.

Ben: Yeah, there are a bunch of other musical features I enjoy too. For example, I get a kick out of minor subdominant chords for some reason. I point them out to people when they go by on the radio. :)

The Ganondorf track was pretty annoying. Slowing the track down helped, but the chorus part is so disconnected from the bassline that it sounds metrically independent. Also the attack on that choral sound is so soft that it's difficult to tell exactly when the notes start (especially at slower speeds), but I think I got pretty close. (I see that I forgot to do my snazzy custom beaming in a couple of measures, though -- I'll fix that up in a bit. [fixed now -- ed.])</description>
		<content:encoded><![CDATA[<p>Daniel: To be clear, I don&#8217;t have any problem with so-called &#8220;fake&#8221; instruments like MIDI and synth sounds, and I don&#8217;t consider <em>Galaxy</em>&#8217;s score &#8220;orchestral&#8221; just because it&#8217;s performed by an actual orchestra &#8212; it&#8217;s the style of the pieces (some of them, anyway) that earns that designation. I certainly <em>like</em> the sound of the live instruments, but the important thing for me is always the quality of the composition. If <em>Galaxy</em> had the same music but with synthesized sounds &#8212; like those found in <em>Twilight Princess</em>, for example &#8212; I&#8217;d still call it orchestral, and I&#8217;d still enjoy the score.</p>
<p>Ben: Yeah, there are a bunch of other musical features I enjoy too. For example, I get a kick out of minor subdominant chords for some reason. I point them out to people when they go by on the radio. :)</p>
<p>The Ganondorf track was pretty annoying. Slowing the track down helped, but the chorus part is so disconnected from the bassline that it sounds metrically independent. Also the attack on that choral sound is so soft that it&#8217;s difficult to tell exactly when the notes start (especially at slower speeds), but I think I got pretty close. (I see that I forgot to do my snazzy custom beaming in a couple of measures, though &#8212; I&#8217;ll fix that up in a bit. [fixed now -- ed.])</p>
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		<title>By: Ben Abraham</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-461&amp;seed_title=Irregular+meter+in+video+games#comment-461</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Thu, 15 May 2008 04:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-461</guid>
		<description>You're right - everyone does have a favourite musical feature. ^_^ I can't decide if mine's mixed metres, a la The Pyramid Song by Radiohead, or chromatic excursions in a generally diatonic piece. Can I have 2 please? =P

The mid boggles at how you could transcribe that ganondorf battle track - truly a heroic effort, sir. 

I can't think of any games that use irregular metre, however a number of themes from the re-imagined Battlestar Galactica uses irregular metre - the prologue theme is either Complex or Mixed, and the music that plays over the credits has something similar, however that might actually be a 3-against-4 pattern, as I can definitely feel the 3 beats to a bar grouping in that one.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right - everyone does have a favourite musical feature. ^_^ I can&#8217;t decide if mine&#8217;s mixed metres, a la The Pyramid Song by Radiohead, or chromatic excursions in a generally diatonic piece. Can I have 2 please? =P</p>
<p>The mid boggles at how you could transcribe that ganondorf battle track - truly a heroic effort, sir. </p>
<p>I can&#8217;t think of any games that use irregular metre, however a number of themes from the re-imagined Battlestar Galactica uses irregular metre - the prologue theme is either Complex or Mixed, and the music that plays over the credits has something similar, however that might actually be a 3-against-4 pattern, as I can definitely feel the 3 beats to a bar grouping in that one.</p>
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		<title>By: Daniel</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-460&amp;seed_title=Irregular+meter+in+video+games#comment-460</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 14 May 2008 16:24:26 +0000</pubDate>
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		<description>The issue of realness and fakeness is of course becoming more and more diluted as technology gets better at pretending to be real - I suspect that a large amount of Hans Zimmer and other Media Ventures expatriates' scores in recent years have contained large electronic 'augmentations' that your average listener wouldn't pick up on as not being the real thing. Hell, I can re-orchestrate something here, in my bedroom and have it sound like a close cousin to the actual recording, and I don't have the resources or funds that they do.

Mario Galaxy is definitely an interesting one. I would call it primarily an orchestral score, simply because in contrast to almost all other Nintendo scores (or is it just plain out *all* previous Nintendo scores?) it's actually got the real deal in there somewhere. But nonetheless, you're quite correct that it strongly features some electronics and the occasional non-orchestral instrument, like the Sitar in 'Dusty Dune Galaxy' or the all-round unusual instrumentation of 'Honeyhive Galaxy'. Nonetheless I would have paid an extraordinary sum to simply be able to listen to 'Gusty Garden Galaxy' and 'Battlerock Galaxy' whenever I needed to. Great pieces.

Well, that was quite a tangent. Glad to hear Jet Force Gemini worked out, I was worried I might have misremembered! Very interested to hear what you have to say on the topic.</description>
		<content:encoded><![CDATA[<p>The issue of realness and fakeness is of course becoming more and more diluted as technology gets better at pretending to be real - I suspect that a large amount of Hans Zimmer and other Media Ventures expatriates&#8217; scores in recent years have contained large electronic &#8216;augmentations&#8217; that your average listener wouldn&#8217;t pick up on as not being the real thing. Hell, I can re-orchestrate something here, in my bedroom and have it sound like a close cousin to the actual recording, and I don&#8217;t have the resources or funds that they do.</p>
<p>Mario Galaxy is definitely an interesting one. I would call it primarily an orchestral score, simply because in contrast to almost all other Nintendo scores (or is it just plain out *all* previous Nintendo scores?) it&#8217;s actually got the real deal in there somewhere. But nonetheless, you&#8217;re quite correct that it strongly features some electronics and the occasional non-orchestral instrument, like the Sitar in &#8216;Dusty Dune Galaxy&#8217; or the all-round unusual instrumentation of &#8216;Honeyhive Galaxy&#8217;. Nonetheless I would have paid an extraordinary sum to simply be able to listen to &#8216;Gusty Garden Galaxy&#8217; and &#8216;Battlerock Galaxy&#8217; whenever I needed to. Great pieces.</p>
<p>Well, that was quite a tangent. Glad to hear Jet Force Gemini worked out, I was worried I might have misremembered! Very interested to hear what you have to say on the topic.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-458&amp;seed_title=Irregular+meter+in+video+games#comment-458</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 14 May 2008 16:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-458</guid>
		<description>Well, there are two different issues here -- music genre and sound technology.

I consider filmic music as a genre (roughly homologous to, say, popular classical music) that's independent of the technology used to generate the sound. I've been listening to the &lt;em&gt;Jet Force Gemini&lt;/em&gt; soundtrack, for example, and it's certainly in filmic even though the music is sequenced. On the other hand, a game like &lt;em&gt;Sonic Adventure&lt;/em&gt; uses (some) real instruments, but I would never think of it as having a filmic score. The &lt;em&gt;Super Mario Galaxy&lt;/em&gt; score, meanwhile, is a mix of genres and sound technologies. In short, you can have a filmic score with real instruments &lt;em&gt;or&lt;/em&gt; fake instruments, just as with any other genre of music.

With that said, there is definitely a point to be made about restriction breeding creativity -- I argued the same thing in my &lt;a href="http://cruiseelroy.net/2008/04/ocarina-music-1/" rel="nofollow"&gt;Ocarina of Time music series&lt;/a&gt;. I haven't thought much about whether MIDI encourages rhythmic ingenuity, but it might be an interesting avenue of inquiry.

PS: By my ear, &lt;em&gt;Jet Force Gemini&lt;/em&gt; has at least three pieces in irregular meter. Your musical memory is impressive! I'll work up some transcriptions and sound clips when I get the chance.</description>
		<content:encoded><![CDATA[<p>Well, there are two different issues here &#8212; music genre and sound technology.</p>
<p>I consider filmic music as a genre (roughly homologous to, say, popular classical music) that&#8217;s independent of the technology used to generate the sound. I&#8217;ve been listening to the <em>Jet Force Gemini</em> soundtrack, for example, and it&#8217;s certainly in filmic even though the music is sequenced. On the other hand, a game like <em>Sonic Adventure</em> uses (some) real instruments, but I would never think of it as having a filmic score. The <em>Super Mario Galaxy</em> score, meanwhile, is a mix of genres and sound technologies. In short, you can have a filmic score with real instruments <em>or</em> fake instruments, just as with any other genre of music.</p>
<p>With that said, there is definitely a point to be made about restriction breeding creativity &#8212; I argued the same thing in my <a href="http://cruiseelroy.net/2008/04/ocarina-music-1/" rel="nofollow">Ocarina of Time music series</a>. I haven&#8217;t thought much about whether MIDI encourages rhythmic ingenuity, but it might be an interesting avenue of inquiry.</p>
<p>PS: By my ear, <em>Jet Force Gemini</em> has at least three pieces in irregular meter. Your musical memory is impressive! I&#8217;ll work up some transcriptions and sound clips when I get the chance.</p>
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