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	<title>Comments on: Irregular meter in video games</title>
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	<description>Intelligent discussion of video games</description>
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	<item>
		<title>By: Jeremy</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-21959&amp;seed_title=Irregular+meter+in+video+games/comment-page-1/#comment-21959</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 20 Jul 2010 07:14:53 +0000</pubDate>
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		<description>Wow, this is an amazing site! I love looking for irregular meter in unsuspecting situations! Some of my favorites include &quot;Doom dragon&quot; and &quot;Fusion Dragon Battle&quot; from the GBA game &quot;Golden Sun.&quot; You mentioned old video game music with irregular time signatures, and the first one I can think of is the dungeon theme from Final Fantasy I for the NES released in 1987. He randomly throws in a bar or 11/16 out of nowhere! Anyway, this site rocks! I&#039;d love to hear of anymore tracks you find!</description>
		<content:encoded><![CDATA[<p>Wow, this is an amazing site! I love looking for irregular meter in unsuspecting situations! Some of my favorites include &#8220;Doom dragon&#8221; and &#8220;Fusion Dragon Battle&#8221; from the GBA game &#8220;Golden Sun.&#8221; You mentioned old video game music with irregular time signatures, and the first one I can think of is the dungeon theme from Final Fantasy I for the NES released in 1987. He randomly throws in a bar or 11/16 out of nowhere! Anyway, this site rocks! I&#8217;d love to hear of anymore tracks you find!</p>
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		<title>By: Rafi</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F05%2Firregular-meter%2F%23comment-18569&amp;seed_title=Irregular+meter+in+video+games/comment-page-1/#comment-18569</link>
		<dc:creator>Rafi</dc:creator>
		<pubDate>Thu, 13 May 2010 04:31:03 +0000</pubDate>
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		<description>@Ernest
The treble clef marks the switch from bass clef (m.9) to treble clef (m.10) -- much like you&#039;d see for a change in key signature.

The reduced score has the voices in the left hand moving from the lower string chords to the choral chords in the upper register.</description>
		<content:encoded><![CDATA[<p>@Ernest<br />
The treble clef marks the switch from bass clef (m.9) to treble clef (m.10) &#8212; much like you&#8217;d see for a change in key signature.</p>
<p>The reduced score has the voices in the left hand moving from the lower string chords to the choral chords in the upper register.</p>
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		<title>By: Ernest</title>
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		<dc:creator>Ernest</dc:creator>
		<pubDate>Thu, 13 May 2010 03:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-18567</guid>
		<description>Thanks you for a very eye opening article on music from some of my favourite games, Zelda and Jet Force Gemini. I will definitly experiment with rythms as in the ganondorf battle. Why is there a treble clef in measure 9 of ganondorf battle (ootbattle.png)?</description>
		<content:encoded><![CDATA[<p>Thanks you for a very eye opening article on music from some of my favourite games, Zelda and Jet Force Gemini. I will definitly experiment with rythms as in the ganondorf battle. Why is there a treble clef in measure 9 of ganondorf battle (ootbattle.png)?</p>
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		<title>By: Cloud</title>
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		<dc:creator>Cloud</dc:creator>
		<pubDate>Tue, 04 May 2010 01:35:14 +0000</pubDate>
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		<description>Hey &quot;Anonymous&quot;, are you sure you did your math right? The last time I checked, the average of 13 and 10 wasn&#039;t 12.

Meter is more than simply splitting the difference. The downbeat makes a world of difference. Try listening to Dan&#039;s example again.</description>
		<content:encoded><![CDATA[<p>Hey &#8220;Anonymous&#8221;, are you sure you did your math right? The last time I checked, the average of 13 and 10 wasn&#8217;t 12.</p>
<p>Meter is more than simply splitting the difference. The downbeat makes a world of difference. Try listening to Dan&#8217;s example again.</p>
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		<title>By: Anonymous</title>
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		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 04 May 2010 00:15:03 +0000</pubDate>
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		<description>I hope you realize that alternating measures of 13/16 and 10/16 equate to consecutive measures of 12/16 (or 6/8), which is not irregular.</description>
		<content:encoded><![CDATA[<p>I hope you realize that alternating measures of 13/16 and 10/16 equate to consecutive measures of 12/16 (or 6/8), which is not irregular.</p>
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		<title>By: Rain</title>
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		<dc:creator>Rain</dc:creator>
		<pubDate>Sun, 07 Mar 2010 18:52:59 +0000</pubDate>
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		<description>Check out Kingdom Hearts, the track called Night of Fate. It&#039;s in 5/4 I&#039;m pretty sure.</description>
		<content:encoded><![CDATA[<p>Check out Kingdom Hearts, the track called Night of Fate. It&#8217;s in 5/4 I&#8217;m pretty sure.</p>
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	<item>
		<title>By: Jesse</title>
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		<dc:creator>Jesse</dc:creator>
		<pubDate>Thu, 03 Dec 2009 02:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-11823</guid>
		<description>Some more:
The Opening theme from the Monkey Island games has some strange meter changes...  it switches between 4/4, 3/4 and 6/4 pretty randomly...  it all flows really nicely under the melody, though.

Also, the triforce music at the end of Link to the Past has some interesting signature changes:
4/4 4/4 2/4 4/4 repeated, but the way the melody goes, it sounds waltz-like.  there&#039;s a long section of 3/4 later on.

Street Fighter II has a pretty awesome 11/8 groove on the Sagat stage.

It&#039;s mostly in 4/4, but the Secret of Mana boss music has all sorts of crazy shit going on rhythmically.</description>
		<content:encoded><![CDATA[<p>Some more:<br />
The Opening theme from the Monkey Island games has some strange meter changes&#8230;  it switches between 4/4, 3/4 and 6/4 pretty randomly&#8230;  it all flows really nicely under the melody, though.</p>
<p>Also, the triforce music at the end of Link to the Past has some interesting signature changes:<br />
4/4 4/4 2/4 4/4 repeated, but the way the melody goes, it sounds waltz-like.  there&#8217;s a long section of 3/4 later on.</p>
<p>Street Fighter II has a pretty awesome 11/8 groove on the Sagat stage.</p>
<p>It&#8217;s mostly in 4/4, but the Secret of Mana boss music has all sorts of crazy shit going on rhythmically.</p>
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		<title>By: Jasonsan</title>
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		<dc:creator>Jasonsan</dc:creator>
		<pubDate>Sat, 14 Nov 2009 09:43:07 +0000</pubDate>
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		<description>Sophisticated post. Acutely drawing upon your interests and expertise generates a fun read. Thank you.

I am sure that I can find another game which utilizes an irregular meter. Will get back to you on that.

In the mean time, I hope you are writing up another post along this fashion. You could easily create an entire blog around video game music, grouped by specific musical themes.</description>
		<content:encoded><![CDATA[<p>Sophisticated post. Acutely drawing upon your interests and expertise generates a fun read. Thank you.</p>
<p>I am sure that I can find another game which utilizes an irregular meter. Will get back to you on that.</p>
<p>In the mean time, I hope you are writing up another post along this fashion. You could easily create an entire blog around video game music, grouped by specific musical themes.</p>
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		<title>By: Ron</title>
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		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 12 Nov 2009 19:22:36 +0000</pubDate>
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		<description>My two cents: Level 1 theme from Contra III: The Alien Wars, consisting of a two-bar phrase with the first bar being 4/4 and the second bar being 7/8.</description>
		<content:encoded><![CDATA[<p>My two cents: Level 1 theme from Contra III: The Alien Wars, consisting of a two-bar phrase with the first bar being 4/4 and the second bar being 7/8.</p>
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		<title>By: Paul</title>
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		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 04 Nov 2009 03:08:13 +0000</pubDate>
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		<description>This is a great and interesting site.  Good work.</description>
		<content:encoded><![CDATA[<p>This is a great and interesting site.  Good work.</p>
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