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	<title>Comments on: Binge gaming</title>
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	<description>Intelligent discussion of video games</description>
	<pubDate>Mon, 01 Dec 2008 19:45:40 +0000</pubDate>
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		<title>By: Steve</title>
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		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 06 Jul 2008 07:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=130#comment-659</guid>
		<description>Whoops, delayed response!

No, I don't feel burned out or pressured to play lots of stuff.. it's more like I always feel the urge to be playing SOMEthing new, and when nothing highly-anticipated is on my plate, I like to fill the space with lesser-known titles I might have missed first time around. When you cast your net wide enough there's always something interesting to be trying out.</description>
		<content:encoded><![CDATA[<p>Whoops, delayed response!</p>
<p>No, I don&#8217;t feel burned out or pressured to play lots of stuff.. it&#8217;s more like I always feel the urge to be playing SOMEthing new, and when nothing highly-anticipated is on my plate, I like to fill the space with lesser-known titles I might have missed first time around. When you cast your net wide enough there&#8217;s always something interesting to be trying out.</p>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Tue, 24 Jun 2008 02:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=130#comment-565</guid>
		<description>Matthew: I hear you. I wonder how much cost has to do with all of this. Creating a world for a game is a tremendous amount of work, and it's only getting worse; from a financial standpoint it probably seems wasteful to create all of that for just one game. In fact, I think I remember Shigeru Miyamoto citing that as one of the reasons for putting &lt;em&gt;Link's Crossbow Training&lt;/em&gt; in the Zelda universe. I'll see if I can dig that quote up.

Peter: Well, that's certainly an approach to replayability that I'd never considered. Well done! :)

It's interesting to see why people replay games, because the reasons rarely seem to match up with the purported "replay value" additions. I sure as hell won't replay &lt;em&gt;No More Heroes&lt;/em&gt; to collect the trading cards, and I didn't go through &lt;em&gt;Ocarina of Time&lt;/em&gt; to hunt down Gold Skulltulas. It's almost as though designers will just add in any time-consuming activity they can think of to make a game longer, regardless of whether it's fun or not.</description>
		<content:encoded><![CDATA[<p>Matthew: I hear you. I wonder how much cost has to do with all of this. Creating a world for a game is a tremendous amount of work, and it&#8217;s only getting worse; from a financial standpoint it probably seems wasteful to create all of that for just one game. In fact, I think I remember Shigeru Miyamoto citing that as one of the reasons for putting <em>Link&#8217;s Crossbow Training</em> in the Zelda universe. I&#8217;ll see if I can dig that quote up.</p>
<p>Peter: Well, that&#8217;s certainly an approach to replayability that I&#8217;d never considered. Well done! :)</p>
<p>It&#8217;s interesting to see why people replay games, because the reasons rarely seem to match up with the purported &#8220;replay value&#8221; additions. I sure as hell won&#8217;t replay <em>No More Heroes</em> to collect the trading cards, and I didn&#8217;t go through <em>Ocarina of Time</em> to hunt down Gold Skulltulas. It&#8217;s almost as though designers will just add in any time-consuming activity they can think of to make a game longer, regardless of whether it&#8217;s fun or not.</p>
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		<title>By: Peter</title>
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		<dc:creator>Peter</dc:creator>
		<pubDate>Sun, 22 Jun 2008 22:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=130#comment-558</guid>
		<description>I still haven't played Portal -- arrgh -- but I've played Beyond Good &#38; Evil through about four or five times, and PoP:SoT possibly even more. They're both narrative games (i.e., category 2), and they're both short (like Portal). But another factor is that they offer a choice of languages, so once you've played them in English, you can go back through in French, Spanish, German, whatever.

I don't speak or understand any of these languages particularly well, but it's a fun way to learn, and you get some out-of-the-way vocabulary. Subtitles help, when they're available. Little Big Adventure 2, on its own, taught me enough French to test out of a year of undergraduate coursework!</description>
		<content:encoded><![CDATA[<p>I still haven&#8217;t played Portal &#8212; arrgh &#8212; but I&#8217;ve played Beyond Good &amp; Evil through about four or five times, and PoP:SoT possibly even more. They&#8217;re both narrative games (i.e., category 2), and they&#8217;re both short (like Portal). But another factor is that they offer a choice of languages, so once you&#8217;ve played them in English, you can go back through in French, Spanish, German, whatever.</p>
<p>I don&#8217;t speak or understand any of these languages particularly well, but it&#8217;s a fun way to learn, and you get some out-of-the-way vocabulary. Subtitles help, when they&#8217;re available. Little Big Adventure 2, on its own, taught me enough French to test out of a year of undergraduate coursework!</p>
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		<title>By: Matthew Gallant</title>
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		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Sun, 22 Jun 2008 22:26:40 +0000</pubDate>
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		<description>&lt;em&gt;With episodic gaming, though, that option is no longer available. Maybe I need to wait for the box set.&lt;/em&gt;

I have the same problem with comic books. I HATE getting tiny snippets of story and having to wait a few weeks for the next morsel. For this reason I've been more or less exclusively buying the bundled comic compilations that contain an entire story arc. I have to wait much longer, of course, but I find myself enjoying the story much more without the jarring breaks. That, of course, or entirely self-contained graphic novels.</description>
		<content:encoded><![CDATA[<p><em>With episodic gaming, though, that option is no longer available. Maybe I need to wait for the box set.</em></p>
<p>I have the same problem with comic books. I HATE getting tiny snippets of story and having to wait a few weeks for the next morsel. For this reason I&#8217;ve been more or less exclusively buying the bundled comic compilations that contain an entire story arc. I have to wait much longer, of course, but I find myself enjoying the story much more without the jarring breaks. That, of course, or entirely self-contained graphic novels.</p>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sun, 22 Jun 2008 14:02:45 +0000</pubDate>
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		<description>Interesting idea. I see where you're coming from, but I'm not sure I'd consider &lt;em&gt;Portal&lt;/em&gt; "episodic" so much as just "short." True, it does take place in the &lt;em&gt;Half-Life&lt;/em&gt; universe, but it still feels largely self-contained; I get the feeling that if it hadn't found runaway critical acclaim they'd be happy to let it stand on its own. Maybe a better test would be the replayability of the &lt;em&gt;Half-Life&lt;/em&gt; episodes, taken individually.</description>
		<content:encoded><![CDATA[<p>Interesting idea. I see where you&#8217;re coming from, but I&#8217;m not sure I&#8217;d consider <em>Portal</em> &#8220;episodic&#8221; so much as just &#8220;short.&#8221; True, it does take place in the <em>Half-Life</em> universe, but it still feels largely self-contained; I get the feeling that if it hadn&#8217;t found runaway critical acclaim they&#8217;d be happy to let it stand on its own. Maybe a better test would be the replayability of the <em>Half-Life</em> episodes, taken individually.</p>
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		<title>By: Ben Abraham</title>
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		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sun, 22 Jun 2008 11:35:41 +0000</pubDate>
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		<description>I don't know if this comparison holds water, but Portal I find very re-playable. At a stretch it's "shortness" might incline some to consider it an 'episode' in a larger narrative arc - certainly allusions to Aperture Science in HL2:Ep2 make me think that it might not be a bad way to think about it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if this comparison holds water, but Portal I find very re-playable. At a stretch it&#8217;s &#8220;shortness&#8221; might incline some to consider it an &#8216;episode&#8217; in a larger narrative arc - certainly allusions to Aperture Science in HL2:Ep2 make me think that it might not be a bad way to think about it.</p>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sun, 22 Jun 2008 04:50:39 +0000</pubDate>
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		<description>Steve: I generally don't go back to the latter category either, which is probably why I'm a bit turned off by episodic gaming -- I feel forced into a way of playing that I don't particularly like. I do make the occasional exception though, as with &lt;em&gt;Chrono Trigger&lt;/em&gt;, or &lt;em&gt;Ocarina of Time&lt;/em&gt;, or...hmm. I wonder how many games there are that I've played completely through more than once. I'd guess there's fewer than a dozen.

I'm intrigued by your binge/downtime pattern. I don't play nearly enough games to sustain a cycle like that, but it seems like you're putting a lot of pressure on yourself to keep abreast of the industry. Do you find that playing those second-string games feels like work? Maybe that's not a foreign idea to you anyway, given your job, but if I were in your shoes I'd be worried about burning out.

Ben: I'm not big on episodic games either, as outlined above, but I actually can't think of any episodic titles that are eminently replayable. It seems to me that the very purpose of breaking a game up is to &lt;em&gt;prevent&lt;/em&gt; you from being satisfied with one section; that way they ensure that you buy the next one. The business model relies on the game being fundamentally incomplete.

A few days after I finished &lt;em&gt;Precipice&lt;/em&gt;, I figured I'd go through it again to see if I missed anything &lt;strike&gt;important&lt;/strike&gt; really funny, and maybe collect the rest of those robot pieces. I got about twenty minutes in and gave up -- there's just not enough there to sustain multiple playthroughs. Meanwhile, I bet I could replay &lt;em&gt;Chrono Trigger&lt;/em&gt; annually until I die and enjoy it every time.</description>
		<content:encoded><![CDATA[<p>Steve: I generally don&#8217;t go back to the latter category either, which is probably why I&#8217;m a bit turned off by episodic gaming &#8212; I feel forced into a way of playing that I don&#8217;t particularly like. I do make the occasional exception though, as with <em>Chrono Trigger</em>, or <em>Ocarina of Time</em>, or&#8230;hmm. I wonder how many games there are that I&#8217;ve played completely through more than once. I&#8217;d guess there&#8217;s fewer than a dozen.</p>
<p>I&#8217;m intrigued by your binge/downtime pattern. I don&#8217;t play nearly enough games to sustain a cycle like that, but it seems like you&#8217;re putting a lot of pressure on yourself to keep abreast of the industry. Do you find that playing those second-string games feels like work? Maybe that&#8217;s not a foreign idea to you anyway, given your job, but if I were in your shoes I&#8217;d be worried about burning out.</p>
<p>Ben: I&#8217;m not big on episodic games either, as outlined above, but I actually can&#8217;t think of any episodic titles that are eminently replayable. It seems to me that the very purpose of breaking a game up is to <em>prevent</em> you from being satisfied with one section; that way they ensure that you buy the next one. The business model relies on the game being fundamentally incomplete.</p>
<p>A few days after I finished <em>Precipice</em>, I figured I&#8217;d go through it again to see if I missed anything <strike>important</strike> really funny, and maybe collect the rest of those robot pieces. I got about twenty minutes in and gave up &#8212; there&#8217;s just not enough there to sustain multiple playthroughs. Meanwhile, I bet I could replay <em>Chrono Trigger</em> annually until I die and enjoy it every time.</p>
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		<title>By: Ben Abraham</title>
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		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sun, 22 Jun 2008 04:29:53 +0000</pubDate>
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		<description>Have you thought about how (or not) re-playability of an episodic title affects whether you can handle the wait? I haven't honestly played a lot of episodic games, but I think that if it was something with a high degree of re-playability then it might not be such a big deal.</description>
		<content:encoded><![CDATA[<p>Have you thought about how (or not) re-playability of an episodic title affects whether you can handle the wait? I haven&#8217;t honestly played a lot of episodic games, but I think that if it was something with a high degree of re-playability then it might not be such a big deal.</p>
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		<title>By: steve</title>
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		<dc:creator>steve</dc:creator>
		<pubDate>Sun, 22 Jun 2008 04:21:12 +0000</pubDate>
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		<description>I approach games the same way, the difference being that I have almost no sustained interest in the latter category. I'll pick up something like Super Mario Galaxy and play it heavily for a week or two, then complete what I'm able and never touch it again. And of course if I get into something like a GTA game or Bioshock I'll mash through it in a few days or a week, generally staying up til the early morning to do so.

My pattern though is to binge heavily on an anticipated title, then spend the 'down-time' until the next one is released by checking out old or second-string games that I've heard good things about. So I finished GTA4 recently, and now I'm going through a stack of games that includes Front Mission 3, Haunting Ground, Graffiti Kingdom, Mario RPG: Thousand Year Door, Eternal Darkness, Urban Chaos Riot Response and more. I usually don't see these interim games all the way through, but at least it gives me a broad base of titles to draw from.</description>
		<content:encoded><![CDATA[<p>I approach games the same way, the difference being that I have almost no sustained interest in the latter category. I&#8217;ll pick up something like Super Mario Galaxy and play it heavily for a week or two, then complete what I&#8217;m able and never touch it again. And of course if I get into something like a GTA game or Bioshock I&#8217;ll mash through it in a few days or a week, generally staying up til the early morning to do so.</p>
<p>My pattern though is to binge heavily on an anticipated title, then spend the &#8216;down-time&#8217; until the next one is released by checking out old or second-string games that I&#8217;ve heard good things about. So I finished GTA4 recently, and now I&#8217;m going through a stack of games that includes Front Mission 3, Haunting Ground, Graffiti Kingdom, Mario RPG: Thousand Year Door, Eternal Darkness, Urban Chaos Riot Response and more. I usually don&#8217;t see these interim games all the way through, but at least it gives me a broad base of titles to draw from.</p>
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