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	<title>Comments on: Irregular meter in video games, part two</title>
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	<description>Intelligent discussion of video games</description>
	<pubDate>Mon, 01 Dec 2008 19:21:55 +0000</pubDate>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 09 Jul 2008 17:47:44 +0000</pubDate>
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		<description>Glad you're enjoying these, Peter. I do the transcriptions with &lt;a href="http://www.sibelius.com/" rel="nofollow"&gt;Sibelius&lt;/a&gt;, and then do all the cropping/resizing in Photoshop.

I've never looked into trying to convert game music data back into a tracker- or sequencer-readable format, but after a bit of Googling I came across this &lt;a href="http://www.zophar.net/utilities/converters.html" rel="nofollow"&gt;list of tools&lt;/a&gt;. It looks like a few popular formats, including SPC, can be converted into MIDI files. Cool!

I'll have to try to find that Carmina Burana example you mentioned. I like rhythmic irregularity of all kinds, not just irregular meter! :-)</description>
		<content:encoded><![CDATA[<p>Glad you&#8217;re enjoying these, Peter. I do the transcriptions with <a href="http://www.sibelius.com/" rel="nofollow">Sibelius</a>, and then do all the cropping/resizing in Photoshop.</p>
<p>I&#8217;ve never looked into trying to convert game music data back into a tracker- or sequencer-readable format, but after a bit of Googling I came across this <a href="http://www.zophar.net/utilities/converters.html" rel="nofollow">list of tools</a>. It looks like a few popular formats, including SPC, can be converted into MIDI files. Cool!</p>
<p>I&#8217;ll have to try to find that Carmina Burana example you mentioned. I like rhythmic irregularity of all kinds, not just irregular meter! :-)</p>
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		<title>By: Peter</title>
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		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 09 Jul 2008 16:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-678</guid>
		<description>Wow, you're a transcription machine! You're very welcome -- it's great to see this stuff written out. What notation software do you use?

Speaking of software, now that we have access to the actual code and data for the tracks, it would be really cool to see the internal representation for these rhythmic effects. (Not to mention the timbral tricks of the NES era!) Do you know whether there's any way to "decompile" PSF, NSF, or SPC files and edit them with, say, a tracker-style interface?

Finally, that's a very interesting observation about the "double-time" arpeggios in "Closed Door." My first thought was that it's more of a notational than an audible effect, since you could just write the whole thing in 5/8, but you're right -- it's fun to try to hear the quarter-note pulse in the melody against the arpeggios. There's a movement in Carmina Burana (I think it's "Uf  dem Anger") with a similar effect pitting an irregular phrase ( &#124;: 4/4 3/8 4/4 6/8 :&#124; ) against a quarter-note vamp.</description>
		<content:encoded><![CDATA[<p>Wow, you&#8217;re a transcription machine! You&#8217;re very welcome &#8212; it&#8217;s great to see this stuff written out. What notation software do you use?</p>
<p>Speaking of software, now that we have access to the actual code and data for the tracks, it would be really cool to see the internal representation for these rhythmic effects. (Not to mention the timbral tricks of the NES era!) Do you know whether there&#8217;s any way to &#8220;decompile&#8221; PSF, NSF, or SPC files and edit them with, say, a tracker-style interface?</p>
<p>Finally, that&#8217;s a very interesting observation about the &#8220;double-time&#8221; arpeggios in &#8220;Closed Door.&#8221; My first thought was that it&#8217;s more of a notational than an audible effect, since you could just write the whole thing in 5/8, but you&#8217;re right &#8212; it&#8217;s fun to try to hear the quarter-note pulse in the melody against the arpeggios. There&#8217;s a movement in Carmina Burana (I think it&#8217;s &#8220;Uf  dem Anger&#8221;) with a similar effect pitting an irregular phrase ( |: 4/4 3/8 4/4 6/8 :| ) against a quarter-note vamp.</p>
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		<title>By: Nhexima</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-675&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-675</link>
		<dc:creator>Nhexima</dc:creator>
		<pubDate>Wed, 09 Jul 2008 06:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-675</guid>
		<description>Ha, now I understand why that particular "Closed Door" theme always felt so slightly off and unnerving...</description>
		<content:encoded><![CDATA[<p>Ha, now I understand why that particular &#8220;Closed Door&#8221; theme always felt so slightly off and unnerving&#8230;</p>
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		<title>By: Ben Abraham</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-559&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-559</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Mon, 23 Jun 2008 02:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-559</guid>
		<description>Love the FFVIII additions Dan. It really takes brings back so many lovely memories of hours and hours spent playing 8 as a kind. I'd probably go so far as to say that the two final fantasy's (7 &#38; 8) were probably very much some of the single biggest musical experiences I had growing up.</description>
		<content:encoded><![CDATA[<p>Love the FFVIII additions Dan. It really takes brings back so many lovely memories of hours and hours spent playing 8 as a kind. I&#8217;d probably go so far as to say that the two final fantasy&#8217;s (7 &amp; 8) were probably very much some of the single biggest musical experiences I had growing up.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-544&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-544</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sat, 14 Jun 2008 01:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-544</guid>
		<description>I'm glad you that like that one. I can't take credit for it, of course -- it's from an old theory prof. That's a really interesting geometrical parallel you made too.

Well! I guess I should get working on &lt;em&gt;Final Fantasy VIII&lt;/em&gt;, eh?</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you that like that one. I can&#8217;t take credit for it, of course &#8212; it&#8217;s from an old theory prof. That&#8217;s a really interesting geometrical parallel you made too.</p>
<p>Well! I guess I should get working on <em>Final Fantasy VIII</em>, eh?</p>
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		<title>By: Peter</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-543&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-543</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sat, 14 Jun 2008 00:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-543</guid>
		<description>Wow, "asymmetric" is a really elegant word, but it took me a minute to understand why. If "symmetric meter" is one in which each level of the metric hierarchy can be divided into two or three units *of equal length* (and this is equivalent to how Rick Cohn defines it in the "ski-hill graph" article), then asymmetrical meter is one in which the units are of different sizes.

The easy geometrical interpretation of this is that symmetrical meters are nests of regular polygons on a beat-class graph. If any polygon in the nest is irregular (i.e. rotationally asymmetric), then so is the meter.

"Clocks" can be heard either way: as an 8-pulse pattern subject to symmetrical duple divisions, or as an asymmetrical pattern of three beats, two long and one short.

Cool!</description>
		<content:encoded><![CDATA[<p>Wow, &#8220;asymmetric&#8221; is a really elegant word, but it took me a minute to understand why. If &#8220;symmetric meter&#8221; is one in which each level of the metric hierarchy can be divided into two or three units *of equal length* (and this is equivalent to how Rick Cohn defines it in the &#8220;ski-hill graph&#8221; article), then asymmetrical meter is one in which the units are of different sizes.</p>
<p>The easy geometrical interpretation of this is that symmetrical meters are nests of regular polygons on a beat-class graph. If any polygon in the nest is irregular (i.e. rotationally asymmetric), then so is the meter.</p>
<p>&#8220;Clocks&#8221; can be heard either way: as an 8-pulse pattern subject to symmetrical duple divisions, or as an asymmetrical pattern of three beats, two long and one short.</p>
<p>Cool!</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-540&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-540</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 11 Jun 2008 19:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-540</guid>
		<description>I think the problem might be that the term "irregular" is loaded. It has the technical definition of mixing duple and triple meters, but also carries the connotation of an unusual or complicated rhythm. As we've seen with pieces like "Take Five," that's not necessarily the case. Perhaps "asymmetrical meter" would have been a better choice.

In any case, I certainly agree with your greater point that there can be rhythmic interest without metrical asymmetricality; I just find irregular meter interesting in and of itself.

(Also, it occurs to me that calling irregular meter "a mix of duple and triple pulses" is an oversimplification. I don't think of "Clocks" by Coldplay irregular even though it has a 3 3 2 pulse, for example...)</description>
		<content:encoded><![CDATA[<p>I think the problem might be that the term &#8220;irregular&#8221; is loaded. It has the technical definition of mixing duple and triple meters, but also carries the connotation of an unusual or complicated rhythm. As we&#8217;ve seen with pieces like &#8220;Take Five,&#8221; that&#8217;s not necessarily the case. Perhaps &#8220;asymmetrical meter&#8221; would have been a better choice.</p>
<p>In any case, I certainly agree with your greater point that there can be rhythmic interest without metrical asymmetricality; I just find irregular meter interesting in and of itself.</p>
<p>(Also, it occurs to me that calling irregular meter &#8220;a mix of duple and triple pulses&#8221; is an oversimplification. I don&#8217;t think of &#8220;Clocks&#8221; by Coldplay irregular even though it has a 3 3 2 pulse, for example&#8230;)</p>
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		<title>By: Peter</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-537&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-537</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 11 Jun 2008 18:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-537</guid>
		<description>Yeah, I didn't mean that as a gripe about ethnocentrism. I'm just frustrated with the concept of "metric irregularity" in general, since it so often seems misaligned with what we perceive as irregularity. This happens in both directions: some irregular pieces like "Take 5" sound tediously regular, but some regularly-metered pieces push up against their meter in interesting ways.

One of my favorite rhythmic moments in FF7 is near the end of the game, in a march (I forget the title, but it's something about the Shinra army). I wish I could transcribe it here. Basically it's the Shinra theme, an ascending melodic minor scale. Half note on G, half note on A, then quarters up on B-flat, C, D, and E, but instead of F# on the downbeat there's a dotted-quarter rest, and THEN the F# on a super loud chord in a new key. Here's a bit of the Lilypond code, on the off chance that someone here can read it:

g2 a &#124;
bes4 c d e &#124;
r4. fis8-&#62;~ fis2 &#124;

(It just occured to me that it's a lot like what Mahler does in the middle of the finale to the 1st Symphony)

Anyway, it's not actually a metric irregularity -- you could count or march right across it into the next bar -- but it interrupts the rhythmic pattern so profoundly that it has a similar effect, to my ear anyway.</description>
		<content:encoded><![CDATA[<p>Yeah, I didn&#8217;t mean that as a gripe about ethnocentrism. I&#8217;m just frustrated with the concept of &#8220;metric irregularity&#8221; in general, since it so often seems misaligned with what we perceive as irregularity. This happens in both directions: some irregular pieces like &#8220;Take 5&#8243; sound tediously regular, but some regularly-metered pieces push up against their meter in interesting ways.</p>
<p>One of my favorite rhythmic moments in FF7 is near the end of the game, in a march (I forget the title, but it&#8217;s something about the Shinra army). I wish I could transcribe it here. Basically it&#8217;s the Shinra theme, an ascending melodic minor scale. Half note on G, half note on A, then quarters up on B-flat, C, D, and E, but instead of F# on the downbeat there&#8217;s a dotted-quarter rest, and THEN the F# on a super loud chord in a new key. Here&#8217;s a bit of the Lilypond code, on the off chance that someone here can read it:</p>
<p>g2 a |<br />
bes4 c d e |<br />
r4. fis8-&gt;~ fis2 |</p>
<p>(It just occured to me that it&#8217;s a lot like what Mahler does in the middle of the finale to the 1st Symphony)</p>
<p>Anyway, it&#8217;s not actually a metric irregularity &#8212; you could count or march right across it into the next bar &#8212; but it interrupts the rhythmic pattern so profoundly that it has a similar effect, to my ear anyway.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-535&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-535</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Wed, 11 Jun 2008 17:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-535</guid>
		<description>I hear you, Peter. Rhythm is a surprisingly imperfect science, and there's a lot of cultural baggage that comes with trying to define terms.

First, I should point out that the time signatures I used in my more complicated transcriptions are largely arbitrary. In the &lt;a href="http://cruiseelroy.net/2008/05/irregular-meter/" rel="nofollow"&gt;last post&lt;/a&gt;, for example, I could have written the &lt;em&gt;Ocarina of Time&lt;/em&gt; Ganondorf battle theme in 23/16 instead of alternating between 13/16 and 10/16. I also could have transcribed the &lt;em&gt;Jet Force Gemini&lt;/em&gt; battle music in 24/16 instead of a cycle of 9/16, 9/16, and 6/16. My fluctuation between time signatures is really just for the sake of score-reading convenience, and not because the rhythmic subdivision is inconsistent.

Anyway, these posts have been working from an assumption similar to Cohn's: irregular meter is a mix of duple and triple pulses. You're right that other musical cultures might not find such meters unusual (and "meter" is a Western concept anyway, as you point out), but our tools of musical analysis can still be useful. When I studied West African music, for example, we were given staff notation transcriptions chock full of polymeter and irrational rhythms. It wasn't representative of how actual Ewes or Dagombas understood their music, but it grounded us enough to learn the music quickly, in a situation where learning by rote wasn't practical. I suppose a little ethnocentrism is inevitable in that approach, but I personally find it pretty harmless.</description>
		<content:encoded><![CDATA[<p>I hear you, Peter. Rhythm is a surprisingly imperfect science, and there&#8217;s a lot of cultural baggage that comes with trying to define terms.</p>
<p>First, I should point out that the time signatures I used in my more complicated transcriptions are largely arbitrary. In the <a href="http://cruiseelroy.net/2008/05/irregular-meter/" rel="nofollow">last post</a>, for example, I could have written the <em>Ocarina of Time</em> Ganondorf battle theme in 23/16 instead of alternating between 13/16 and 10/16. I also could have transcribed the <em>Jet Force Gemini</em> battle music in 24/16 instead of a cycle of 9/16, 9/16, and 6/16. My fluctuation between time signatures is really just for the sake of score-reading convenience, and not because the rhythmic subdivision is inconsistent.</p>
<p>Anyway, these posts have been working from an assumption similar to Cohn&#8217;s: irregular meter is a mix of duple and triple pulses. You&#8217;re right that other musical cultures might not find such meters unusual (and &#8220;meter&#8221; is a Western concept anyway, as you point out), but our tools of musical analysis can still be useful. When I studied West African music, for example, we were given staff notation transcriptions chock full of polymeter and irrational rhythms. It wasn&#8217;t representative of how actual Ewes or Dagombas understood their music, but it grounded us enough to learn the music quickly, in a situation where learning by rote wasn&#8217;t practical. I suppose a little ethnocentrism is inevitable in that approach, but I personally find it pretty harmless.</p>
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		<title>By: Peter</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Firregular-meter-2%2F%23comment-533&amp;seed_title=Irregular+meter+in+video+games%2C+part+two#comment-533</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-533</guid>
		<description>Some of these Uematsu pieces raise the question of what makes meter "irregular." Is it the time signature itself, or the rapid fluctuation among time signatures?

Some theorists (e.g., Richard Cohn) would say meter is irregular if it doesn't factor evenly into twos and threes. For them, 5/4 is an irregular meter. If you break it into 2   3 or 3   2, that's a pattern of rhythmic accent, not a meter by Cohn's definition.

But there are lots of musicial traditions, particularly in West Africa and Central/Eastern Europe, that build meters up from additive units of two and three pulses (rather than dividing large time units as in traditional time signatures). So in these traditions a meter of 2   3   3 isn't more "regular" than 2   3   2, just because it happens to add up to 8 instead of 7.

My liberal academic and political instincts push me toward the latter definition. And honestly, I find "Take 5" way too rhythmically monotonous to call it irregular. (But one could chalk that up to overfamiliarity.) On the other hand, there is something fun and agile about odd, non-triple patterns that seems categorically different from "regular" meters. What do you think?</description>
		<content:encoded><![CDATA[<p>Some of these Uematsu pieces raise the question of what makes meter &#8220;irregular.&#8221; Is it the time signature itself, or the rapid fluctuation among time signatures?</p>
<p>Some theorists (e.g., Richard Cohn) would say meter is irregular if it doesn&#8217;t factor evenly into twos and threes. For them, 5/4 is an irregular meter. If you break it into 2   3 or 3   2, that&#8217;s a pattern of rhythmic accent, not a meter by Cohn&#8217;s definition.</p>
<p>But there are lots of musicial traditions, particularly in West Africa and Central/Eastern Europe, that build meters up from additive units of two and three pulses (rather than dividing large time units as in traditional time signatures). So in these traditions a meter of 2   3   3 isn&#8217;t more &#8220;regular&#8221; than 2   3   2, just because it happens to add up to 8 instead of 7.</p>
<p>My liberal academic and political instincts push me toward the latter definition. And honestly, I find &#8220;Take 5&#8243; way too rhythmically monotonous to call it irregular. (But one could chalk that up to overfamiliarity.) On the other hand, there is something fun and agile about odd, non-triple patterns that seems categorically different from &#8220;regular&#8221; meters. What do you think?</p>
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