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	<title>Comments on: Putting the RP in RPG</title>
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		<title>By: sg_06</title>
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		<dc:creator>sg_06</dc:creator>
		<pubDate>Mon, 17 Aug 2009 02:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=129#comment-7950</guid>
		<description>Peter, don&#039;t feel too bad. I forgot too. My entire memory of the game was heavily overshadowed by Earthbound, which has it&#039;s own points that I won&#039;t get into for the sake of a short post. 

But that&#039;s an orange to Chrono Trigger&#039;s apple. A very delicious orange, might I add.</description>
		<content:encoded><![CDATA[<p>Peter, don&#8217;t feel too bad. I forgot too. My entire memory of the game was heavily overshadowed by Earthbound, which has it&#8217;s own points that I won&#8217;t get into for the sake of a short post. </p>
<p>But that&#8217;s an orange to Chrono Trigger&#8217;s apple. A very delicious orange, might I add.</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Frp-in-rpg%2F%23comment-607&amp;seed_title=Putting+the+RP+in+RPG/comment-page-1/#comment-607</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=129#comment-607</guid>
		<description>I enjoyed the subplots as well, William, though I have to admit that all of the characters didn&#039;t resonate with me equally. I didn&#039;t much care for Ayla&#039;s backstory, for example, but Lucca remains one of my favorite RPG characters. I especially enjoyed the various ways Magus&#039;s story can play out depending on your in-game actions and the ending you get. There&#039;s a lot to love in &lt;em&gt;Chrono Trigger&lt;/em&gt;!</description>
		<content:encoded><![CDATA[<p>I enjoyed the subplots as well, William, though I have to admit that all of the characters didn&#8217;t resonate with me equally. I didn&#8217;t much care for Ayla&#8217;s backstory, for example, but Lucca remains one of my favorite RPG characters. I especially enjoyed the various ways Magus&#8217;s story can play out depending on your in-game actions and the ending you get. There&#8217;s a lot to love in <em>Chrono Trigger</em>!</p>
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		<title>By: William</title>
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		<dc:creator>William</dc:creator>
		<pubDate>Mon, 30 Jun 2008 22:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=129#comment-605</guid>
		<description>I think my favorite part of Chrono Trigger (truly the golden age of SNES RPGs) was the multitude of single character subplots.  Marle was a little short, I felt, but every single other character had their own subplot which was not only extended and fun, but fed back into the main plot in a significant way.

Seven people is just large enough to have a true Squaresoft Party RPG, but just small enough to avoid selling anyone significantly short.</description>
		<content:encoded><![CDATA[<p>I think my favorite part of Chrono Trigger (truly the golden age of SNES RPGs) was the multitude of single character subplots.  Marle was a little short, I felt, but every single other character had their own subplot which was not only extended and fun, but fed back into the main plot in a significant way.</p>
<p>Seven people is just large enough to have a true Squaresoft Party RPG, but just small enough to avoid selling anyone significantly short.</p>
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		<title>By: Peter</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Frp-in-rpg%2F%23comment-551&amp;seed_title=Putting+the+RP+in+RPG/comment-page-1/#comment-551</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Sat, 21 Jun 2008 03:25:20 +0000</pubDate>
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		<description>I know! It&#039;s crazy! Clearly it&#039;s time to give CT another try.</description>
		<content:encoded><![CDATA[<p>I know! It&#8217;s crazy! Clearly it&#8217;s time to give CT another try.</p>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Fri, 20 Jun 2008 04:05:03 +0000</pubDate>
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		<description>You forgot about the main character&#039;s death? I mean, I&#039;m biased because I liked the game a lot, but that seems like quite a plot point to miss! :-p

You make a good point about the variation in how we prefer our protagonists. Combined with the emphasizing/identifying vs. role-playing distinction I made above, we could probably go a long way towards analyzing why certain characters resonate with some gamers and not with others.

Thanks for the Gee recommendation. I have a while list of game-related books I want to read, but sadly I haven&#039;t made time for them yet. One day!</description>
		<content:encoded><![CDATA[<p>You forgot about the main character&#8217;s death? I mean, I&#8217;m biased because I liked the game a lot, but that seems like quite a plot point to miss! :-p</p>
<p>You make a good point about the variation in how we prefer our protagonists. Combined with the emphasizing/identifying vs. role-playing distinction I made above, we could probably go a long way towards analyzing why certain characters resonate with some gamers and not with others.</p>
<p>Thanks for the Gee recommendation. I have a while list of game-related books I want to read, but sadly I haven&#8217;t made time for them yet. One day!</p>
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		<title>By: Peter</title>
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		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 18 Jun 2008 03:43:13 +0000</pubDate>
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		<description>Good point! It&#039;s weird, but I don&#039;t even remember this plot point from Chrono Trigger. This reflects poorly on me, for sure, but maybe it also points at some natural variation in the levels of &quot;silence&quot; that we require from our protagonists. For me, Crono is too much of a blank slate to evoke much emotion even at that crucial moment, apparently. On the other hand, the voice-acted, motion-captured characters of Final Fantasy X and onward leave too little to the imagination... for my taste. I guess the happy medium for me is somewhere around FF2-9, where the text-only dialogs allowed just enough space for me to interpret characters more or less sympathetically.

(And finally, because I&#039;m apparently the Citation Bitch these days, James Paul Gee has a must-read discussion of this in /What Video Games Have to Teach Us.../. He calls it &quot;Projective Identity.&quot;)</description>
		<content:encoded><![CDATA[<p>Good point! It&#8217;s weird, but I don&#8217;t even remember this plot point from Chrono Trigger. This reflects poorly on me, for sure, but maybe it also points at some natural variation in the levels of &#8220;silence&#8221; that we require from our protagonists. For me, Crono is too much of a blank slate to evoke much emotion even at that crucial moment, apparently. On the other hand, the voice-acted, motion-captured characters of Final Fantasy X and onward leave too little to the imagination&#8230; for my taste. I guess the happy medium for me is somewhere around FF2-9, where the text-only dialogs allowed just enough space for me to interpret characters more or less sympathetically.</p>
<p>(And finally, because I&#8217;m apparently the Citation Bitch these days, James Paul Gee has a must-read discussion of this in /What Video Games Have to Teach Us&#8230;/. He calls it &#8220;Projective Identity.&#8221;)</p>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F06%2Frp-in-rpg%2F%23comment-548&amp;seed_title=Putting+the+RP+in+RPG/comment-page-1/#comment-548</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Tue, 17 Jun 2008 13:52:08 +0000</pubDate>
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		<description>Dave: Yeah, that&#039;s the argument. I&#039;ve always felt like the silent protagonist was counterproductive -- any ability to project oneself onto the character is offset by the awkwardness of his one-sided relationship with others. That&#039;s where I think &lt;em&gt;Half-Life&lt;/em&gt; loses its immersive quality.

As with literature and film, it&#039;s easier for me to identify or empathize with a protagonist who has opinions and desires than one who is a blank slate. In the domain of video games, though, &lt;em&gt;role-playing&lt;/em&gt; someone may be easier when that character is silent.</description>
		<content:encoded><![CDATA[<p>Dave: Yeah, that&#8217;s the argument. I&#8217;ve always felt like the silent protagonist was counterproductive &#8212; any ability to project oneself onto the character is offset by the awkwardness of his one-sided relationship with others. That&#8217;s where I think <em>Half-Life</em> loses its immersive quality.</p>
<p>As with literature and film, it&#8217;s easier for me to identify or empathize with a protagonist who has opinions and desires than one who is a blank slate. In the domain of video games, though, <em>role-playing</em> someone may be easier when that character is silent.</p>
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		<title>By: Dave</title>
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		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 17 Jun 2008 13:23:48 +0000</pubDate>
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		<description>This is why silent protagonists are silent, right? To make it easier to project yourself onto them?</description>
		<content:encoded><![CDATA[<p>This is why silent protagonists are silent, right? To make it easier to project yourself onto them?</p>
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