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	<title>Comments on: Graphics</title>
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		<title>By: Dan Bruno</title>
		<link>http://cruiseelroy.net/feeder/?FeederAction=clicked&amp;feed=Comments+on+Articles+%28RSS2%29&amp;seed=http%3A%2F%2Fcruiseelroy.net%2F2008%2F07%2Fgraphics%2F%23comment-684&amp;seed_title=Graphics/comment-page-1/#comment-684</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sat, 12 Jul 2008 02:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=153#comment-684</guid>
		<description>Daniel: Oh, I didn&#039;t think you were brash at all. Debate is healthy! :-)

Alex: I agree that we&#039;re not at the point of &quot;true&quot; photorealism. I suspect that we&#039;ll never get there, actually, and that&#039;ll we&#039;ll just inch ever closer -- approaching it asymptotically, if you will. I use photorealism here to describe what you&#039;ve called realistic art direction -- striving to match a real-world visual aesthetic as closely as possible. As I said above, that&#039;s a perfectly viable approach in games, just as it is in, say, painting. But it&#039;s also great to see other approaches as well, like the &lt;a href=&quot;http://en.wikipedia.org/wiki/Ink_and_wash_painting&quot; rel=&quot;nofollow&quot;&gt;ink and wash&lt;/a&gt;-inspired art in &lt;em&gt;Okami&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Daniel: Oh, I didn&#8217;t think you were brash at all. Debate is healthy! :-)</p>
<p>Alex: I agree that we&#8217;re not at the point of &#8220;true&#8221; photorealism. I suspect that we&#8217;ll never get there, actually, and that&#8217;ll we&#8217;ll just inch ever closer &#8212; approaching it asymptotically, if you will. I use photorealism here to describe what you&#8217;ve called realistic art direction &#8212; striving to match a real-world visual aesthetic as closely as possible. As I said above, that&#8217;s a perfectly viable approach in games, just as it is in, say, painting. But it&#8217;s also great to see other approaches as well, like the <a href="http://en.wikipedia.org/wiki/Ink_and_wash_painting" rel="nofollow">ink and wash</a>-inspired art in <em>Okami</em>.</p>
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		<title>By: Alex</title>
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		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 12 Jul 2008 02:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=153#comment-683</guid>
		<description>Totally agreed on Okami (and it&#039;s fun to play, too!); I&#039;ve thought for a while that really good art direction is much more important than polygon count.

Do you really think PS3/360 graphics have reached photorealism? (Or is that just a short way of saying realistic art direction?) I&#039;ve heard people suggest that this generation&#039;s graphics are as good as it will get, but I&#039;m not so sure.  I&#039;ve only just gotten a PS3, so while I&#039;m floored by the environments in games like Assassin&#039;s Creed and Uncharted, I think character models leave something to be desired.*  I think one problem (others being facial movement and animations looking stiff) is the realism is a bit broken when character animations don&#039;t interact with the environment properly, like when you jump off a ledge in Uncharted.  Even when the character is just running around, it /feels/ like they&#039;re a model placed in a box (for example, walking on a flat surface rather than grass, or whatever) rather than a person interacting with their environment.  I&#039;m not really sure how to explain it.

Coincidentally, this is something that Okami does very well, with the blooming flowers and other things:  Amaterasu is a part of the world and her every action has some effect on the environment around her.

Hmm, big tangent there, sorry!

*I haven&#039;t played MGS4 yet, but if the whole game looks like what I&#039;ve seen in videos, then this probably won&#039;t be a problem here.</description>
		<content:encoded><![CDATA[<p>Totally agreed on Okami (and it&#8217;s fun to play, too!); I&#8217;ve thought for a while that really good art direction is much more important than polygon count.</p>
<p>Do you really think PS3/360 graphics have reached photorealism? (Or is that just a short way of saying realistic art direction?) I&#8217;ve heard people suggest that this generation&#8217;s graphics are as good as it will get, but I&#8217;m not so sure.  I&#8217;ve only just gotten a PS3, so while I&#8217;m floored by the environments in games like Assassin&#8217;s Creed and Uncharted, I think character models leave something to be desired.*  I think one problem (others being facial movement and animations looking stiff) is the realism is a bit broken when character animations don&#8217;t interact with the environment properly, like when you jump off a ledge in Uncharted.  Even when the character is just running around, it /feels/ like they&#8217;re a model placed in a box (for example, walking on a flat surface rather than grass, or whatever) rather than a person interacting with their environment.  I&#8217;m not really sure how to explain it.</p>
<p>Coincidentally, this is something that Okami does very well, with the blooming flowers and other things:  Amaterasu is a part of the world and her every action has some effect on the environment around her.</p>
<p>Hmm, big tangent there, sorry!</p>
<p>*I haven&#8217;t played MGS4 yet, but if the whole game looks like what I&#8217;ve seen in videos, then this probably won&#8217;t be a problem here.</p>
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		<title>By: Daniel Primed</title>
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		<dc:creator>Daniel Primed</dc:creator>
		<pubDate>Mon, 07 Jul 2008 06:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=153#comment-665</guid>
		<description>Ah, I see your point. My apologies if I was too brash. 

While I usually try and steer away from these games (these games are often about some sort of war which doesn&#039;t intereste me; be it America replay a past moment of glory or a fictional telling of America playing a future moment of glory) I have actually made myself watch trailers to some of these games and by golly (no sarcasm) they are just so very.....grey. Particularly the latest Gears of War 2 trailer actually. So uninteresting. -_-</description>
		<content:encoded><![CDATA[<p>Ah, I see your point. My apologies if I was too brash. </p>
<p>While I usually try and steer away from these games (these games are often about some sort of war which doesn&#8217;t intereste me; be it America replay a past moment of glory or a fictional telling of America playing a future moment of glory) I have actually made myself watch trailers to some of these games and by golly (no sarcasm) they are just so very&#8230;..grey. Particularly the latest Gears of War 2 trailer actually. So uninteresting. -_-</p>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Fri, 04 Jul 2008 16:18:53 +0000</pubDate>
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		<description>Daniel: I don&#039;t have any particular dislike for photorealism, or think that it&#039;s not artistic; I&#039;m just frustrated that many gamers (and developers) seem to focus on it exclusively. Similarly, I wouldn&#039;t want all paintings to be pointillist or all novels to be modernist, even though I enjoy those things. Variety is good! (Here, though, it seems that I&#039;m preaching to the choir on that point.)</description>
		<content:encoded><![CDATA[<p>Daniel: I don&#8217;t have any particular dislike for photorealism, or think that it&#8217;s not artistic; I&#8217;m just frustrated that many gamers (and developers) seem to focus on it exclusively. Similarly, I wouldn&#8217;t want all paintings to be pointillist or all novels to be modernist, even though I enjoy those things. Variety is good! (Here, though, it seems that I&#8217;m preaching to the choir on that point.)</p>
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		<title>By: Daniel Primed</title>
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		<dc:creator>Daniel Primed</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:44:25 +0000</pubDate>
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		<description>I have similiar feelings as well. Although, photorealism can still maintain a strong art style which is striking in its own way. For example, I have been playing through Resident Evil 4 again and while a realistic game the art direction is almost impossible to resist. The old architecture and designs just boggle the mind.

Realistic doesn&#039;t necessarily mean a loss in artistic direction and I think that people are quick to jump to that conclusion. Particularly with the flood of war/post apocolyptic war games.

As I have found before though realistic itself is a highly subjective term which in this case has caused a lot of confusion. One realistic may be Tiger Wood&#039;s Golf while another Metal Gear Solid. Yet MGS is in many ways unrealistic.

I&#039;m interested to know how you approach this. Because why I too love my Zelda Wind Wakers and Locorocos, Castlevania and Halflife have their own merits.</description>
		<content:encoded><![CDATA[<p>I have similiar feelings as well. Although, photorealism can still maintain a strong art style which is striking in its own way. For example, I have been playing through Resident Evil 4 again and while a realistic game the art direction is almost impossible to resist. The old architecture and designs just boggle the mind.</p>
<p>Realistic doesn&#8217;t necessarily mean a loss in artistic direction and I think that people are quick to jump to that conclusion. Particularly with the flood of war/post apocolyptic war games.</p>
<p>As I have found before though realistic itself is a highly subjective term which in this case has caused a lot of confusion. One realistic may be Tiger Wood&#8217;s Golf while another Metal Gear Solid. Yet MGS is in many ways unrealistic.</p>
<p>I&#8217;m interested to know how you approach this. Because why I too love my Zelda Wind Wakers and Locorocos, Castlevania and Halflife have their own merits.</p>
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		<title>By: Korey</title>
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		<dc:creator>Korey</dc:creator>
		<pubDate>Fri, 04 Jul 2008 08:40:29 +0000</pubDate>
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		<description>I couldn&#039;t agree with you more.  I always find games with strong, original art styles more interesting/appealing to look at than those games striving for realism.  Another game with beautiful, unique art is Patapon.  Loved it, and lots of fun too.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree with you more.  I always find games with strong, original art styles more interesting/appealing to look at than those games striving for realism.  Another game with beautiful, unique art is Patapon.  Loved it, and lots of fun too.</p>
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		<title>By: David Carlton</title>
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		<dc:creator>David Carlton</dc:creator>
		<pubDate>Fri, 04 Jul 2008 03:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=153#comment-632</guid>
		<description>I completely agree, both about non-photorealistic graphics in general and about Okami in particular.  Killer 7 is another fairly recent example: far from photo-realism, and with a much more powerful graphical impact because of it.  (Of course, both games had a strong style that went beyond their graphics.)</description>
		<content:encoded><![CDATA[<p>I completely agree, both about non-photorealistic graphics in general and about Okami in particular.  Killer 7 is another fairly recent example: far from photo-realism, and with a much more powerful graphical impact because of it.  (Of course, both games had a strong style that went beyond their graphics.)</p>
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		<title>By: Ben Abraham</title>
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		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Fri, 04 Jul 2008 03:08:08 +0000</pubDate>
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		<description>Shouldn&#039;t the title of this post be &quot;OMG GRAPHIX!!&quot;?</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t the title of this post be &#8220;OMG GRAPHIX!!&#8221;?</p>
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