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	<title>Comments on: The right kind of hard</title>
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		<title>By: Dan Bruno</title>
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		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Mon, 28 Jul 2008 20:48:23 +0000</pubDate>
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		<description>I haven&#039;t played &lt;em&gt;Final Fantasy XII&lt;/em&gt;, so I&#039;ll defer to you guys on that. Thanks for your input!

Also, I noticed this in &lt;a href=&quot;http://www.penny-arcade.com/2008/7/28/&quot; rel=&quot;nofollow&quot;&gt;Tycho&#039;s news post on today&#039;s Penny Arcade strip&lt;/a&gt;:

&lt;blockquote&gt;As the presentation [of &lt;em&gt;Fallout 3&lt;/em&gt;] concluded, I nodded my assent. Gabriel was agitated by how large a role your &lt;em&gt;character&#039;s&lt;/em&gt; skills played, compared to your own manipulation of the controller.  I determined that if he didn&#039;t like it, well, they must be doing something right.&lt;/blockquote&gt;

It&#039;ll be interesting to see how &lt;em&gt;Fallout 3&lt;/em&gt; turns out, as it&#039;s being developed by Bethesda as well. They&#039;re going to have a hell of a time keeping fans of the series happy while also making the new controls and perspective work logically.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played <em>Final Fantasy XII</em>, so I&#8217;ll defer to you guys on that. Thanks for your input!</p>
<p>Also, I noticed this in <a href="http://www.penny-arcade.com/2008/7/28/" rel="nofollow">Tycho&#8217;s news post on today&#8217;s Penny Arcade strip</a>:</p>
<blockquote><p>As the presentation [of <em>Fallout 3</em>] concluded, I nodded my assent. Gabriel was agitated by how large a role your <em>character&#8217;s</em> skills played, compared to your own manipulation of the controller.  I determined that if he didn&#8217;t like it, well, they must be doing something right.</p></blockquote>
<p>It&#8217;ll be interesting to see how <em>Fallout 3</em> turns out, as it&#8217;s being developed by Bethesda as well. They&#8217;re going to have a hell of a time keeping fans of the series happy while also making the new controls and perspective work logically.</p>
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		<title>By: William</title>
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		<dc:creator>William</dc:creator>
		<pubDate>Mon, 28 Jul 2008 06:15:56 +0000</pubDate>
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		<description>I felt the same way about the combat originally, but for some reason, the MMO grind (WoW in my case, big surprise) doesn&#039;t particularly bother me, because I didn&#039;t FEEL like moving too much should make a difference.  In FF XII, I&#039;ve been limited to side screen combat for so long, suddenly I can move and it... doesn&#039;t matter?

If it ain&#039;t broke, don&#039;t fix it.</description>
		<content:encoded><![CDATA[<p>I felt the same way about the combat originally, but for some reason, the MMO grind (WoW in my case, big surprise) doesn&#8217;t particularly bother me, because I didn&#8217;t FEEL like moving too much should make a difference.  In FF XII, I&#8217;ve been limited to side screen combat for so long, suddenly I can move and it&#8230; doesn&#8217;t matter?</p>
<p>If it ain&#8217;t broke, don&#8217;t fix it.</p>
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		<title>By: Nath</title>
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		<dc:creator>Nath</dc:creator>
		<pubDate>Fri, 25 Jul 2008 03:38:43 +0000</pubDate>
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		<description>Good Post.

I think you&#039;ve hit the nail on the head for why I didn&#039;t enjoy the combat in Final Fantasy 12. I could never wrap my head around the fact that my moving my character away from the creature had no effect on how much damage I gave or received let alone that we were too far away to touch. Given that, why have it so I can run around at all? Instead of adding to the combat it just made it feel more artificial.</description>
		<content:encoded><![CDATA[<p>Good Post.</p>
<p>I think you&#8217;ve hit the nail on the head for why I didn&#8217;t enjoy the combat in Final Fantasy 12. I could never wrap my head around the fact that my moving my character away from the creature had no effect on how much damage I gave or received let alone that we were too far away to touch. Given that, why have it so I can run around at all? Instead of adding to the combat it just made it feel more artificial.</p>
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