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	<title>Comments for Cruise Elroy</title>
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	<link>http://cruiseelroy.net</link>
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		<title>Comment on Storyteller by Matt Nolan</title>
		<link>http://cruiseelroy.net/2012/01/storyteller/#comment-926</link>
		<dc:creator>Matt Nolan</dc:creator>
		<pubDate>Thu, 19 Jan 2012 13:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=1285#comment-926</guid>
		<description>I also believe we&#039;re just seeing version 1.0 of the Radiant Story mechanic, and I think it has a lot of potential for open-world games.

I personally like Skyrim for the open potential for creating your own in-game stories, but there are definitely gaps that your imagination has to actively fill.  For example, when traveling, there is no banter with your follower like in Dragon Age, which means that when thinking of my in-game story, I fill in those blanks.

Great article!  Thanks foro writing p.</description>
		<content:encoded><![CDATA[<p>I also believe we&#8217;re just seeing version 1.0 of the Radiant Story mechanic, and I think it has a lot of potential for open-world games.</p>
<p>I personally like Skyrim for the open potential for creating your own in-game stories, but there are definitely gaps that your imagination has to actively fill.  For example, when traveling, there is no banter with your follower like in Dragon Age, which means that when thinking of my in-game story, I fill in those blanks.</p>
<p>Great article!  Thanks foro writing p.</p>
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		<title>Comment on Storyteller by Dan Bruno</title>
		<link>http://cruiseelroy.net/2012/01/storyteller/#comment-924</link>
		<dc:creator>Dan Bruno</dc:creator>
		<pubDate>Sat, 14 Jan 2012 00:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=1285#comment-924</guid>
		<description>Yeah, I only picked two examples, and they were especially discordant; certainly there are other Radiant Story quests that work better. Those particular quests have even worked better for me, when I&#039;ve done them on other occasions.

That&#039;s really the core of my complaint though -- Radiant Story doesn&#039;t seem to care whether or not the quests it generates are discordant (or even necessarily interesting, as you point out). The fact that it sometimes is possible for them to fit -- and that doing so often requires new generic NPCs with no personality -- is not enough to make them compelling for me.

That said, I hear what you&#039;re saying, and there&#039;s certainly part of me that is happy to just have more stuff to do. And it&#039;s certainly nice for there to be &lt;em&gt;something&lt;/em&gt; at the end of a questline, even if it&#039;s repetitive and not particularly suited to a guildmaster. :-)</description>
		<content:encoded><![CDATA[<p>Yeah, I only picked two examples, and they were especially discordant; certainly there are other Radiant Story quests that work better. Those particular quests have even worked better for me, when I&#8217;ve done them on other occasions.</p>
<p>That&#8217;s really the core of my complaint though &#8212; Radiant Story doesn&#8217;t seem to care whether or not the quests it generates are discordant (or even necessarily interesting, as you point out). The fact that it sometimes is possible for them to fit &#8212; and that doing so often requires new generic NPCs with no personality &#8212; is not enough to make them compelling for me.</p>
<p>That said, I hear what you&#8217;re saying, and there&#8217;s certainly part of me that is happy to just have more stuff to do. And it&#8217;s certainly nice for there to be <em>something</em> at the end of a questline, even if it&#8217;s repetitive and not particularly suited to a guildmaster. :-)</p>
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		<title>Comment on Storyteller by tetracycloide</title>
		<link>http://cruiseelroy.net/2012/01/storyteller/#comment-923</link>
		<dc:creator>tetracycloide</dc:creator>
		<pubDate>Fri, 13 Jan 2012 15:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=1285#comment-923</guid>
		<description>I couldn&#039;t help but notice that literally every example in the article was drawn from radiant quests offered by The Companions.  Given the nature of that guild it makes little sense for their day to day work, like removing troublesome animals from places they shouldn&#039;t be, to not involve interactions with thankful citizens because they are ostensibly working for them.

For the more clandestine guilds, however, like the Dark Brotherhood and the Thieves Guild,  the fact that there&#039;s no reaction to the completion in the overt sense is actually a positive point.  It makes sense that no one says anything about a Forged Business ledger, that was the point of forging the number in the ledger.  Even in those cases only the nonsensical nature of the quests is solved with the issue of awkward presentation to circumvent the voice actors remaining.

The repetition, however, is something I don&#039;t feel is actually a negative.  Yes, it does make the player think of the quests as procedurally generated lists of chores but that&#039;s because they&#039;re supposed to be a never ending list of repeatable chores.  The repetition fits perfectly in-universe in almost all cases.  An assassin&#039;s guild is going to, in the vast majority of cases, kill low-profile targets without much pomp and circumstance.  An honorable fighter&#039;s guild is going to do day to day work like rescuing a citizen or dispatching a wayward animal.  A thieves&#039; guild is going to pickpocket, steal, and forge business ledgers day in and day out.  A mage&#039;s guild is going to need to restock enchanting supplies and deliver enchanted items or items to be enchanting to and from the guild.  These all sound like boring jobs because they are boring jobs; they&#039;re the everyday grind work the guild does when it&#039;s not embroiled in some epic adventure i.e. the vast majority of the time.  The only major negative on this point, in my eyes, is that the jobs are not readily able to be delegated to junior members even after climbing to the top of the respective organizations.  It makes no sense that I&#039;m not telling some peon to do this stuff for me.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t help but notice that literally every example in the article was drawn from radiant quests offered by The Companions.  Given the nature of that guild it makes little sense for their day to day work, like removing troublesome animals from places they shouldn&#8217;t be, to not involve interactions with thankful citizens because they are ostensibly working for them.</p>
<p>For the more clandestine guilds, however, like the Dark Brotherhood and the Thieves Guild,  the fact that there&#8217;s no reaction to the completion in the overt sense is actually a positive point.  It makes sense that no one says anything about a Forged Business ledger, that was the point of forging the number in the ledger.  Even in those cases only the nonsensical nature of the quests is solved with the issue of awkward presentation to circumvent the voice actors remaining.</p>
<p>The repetition, however, is something I don&#8217;t feel is actually a negative.  Yes, it does make the player think of the quests as procedurally generated lists of chores but that&#8217;s because they&#8217;re supposed to be a never ending list of repeatable chores.  The repetition fits perfectly in-universe in almost all cases.  An assassin&#8217;s guild is going to, in the vast majority of cases, kill low-profile targets without much pomp and circumstance.  An honorable fighter&#8217;s guild is going to do day to day work like rescuing a citizen or dispatching a wayward animal.  A thieves&#8217; guild is going to pickpocket, steal, and forge business ledgers day in and day out.  A mage&#8217;s guild is going to need to restock enchanting supplies and deliver enchanted items or items to be enchanting to and from the guild.  These all sound like boring jobs because they are boring jobs; they&#8217;re the everyday grind work the guild does when it&#8217;s not embroiled in some epic adventure i.e. the vast majority of the time.  The only major negative on this point, in my eyes, is that the jobs are not readily able to be delegated to junior members even after climbing to the top of the respective organizations.  It makes no sense that I&#8217;m not telling some peon to do this stuff for me.</p>
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		<title>Comment on Storyteller by Mark</title>
		<link>http://cruiseelroy.net/2012/01/storyteller/#comment-922</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 13 Jan 2012 15:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=1285#comment-922</guid>
		<description>Maybe it&#039;s not that implausible that the girl was unfazed by the battle:
http://www.youtube.com/watch?v=P0RWuyqkzeE</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s not that implausible that the girl was unfazed by the battle:<br />
<a href="http://www.youtube.com/watch?v=P0RWuyqkzeE" rel="nofollow">http://www.youtube.com/watch?v=P0RWuyqkzeE</a></p>
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		<title>Comment on Irregular meter in video games, part two by Shakespeare</title>
		<link>http://cruiseelroy.net/2008/06/irregular-meter-2/#comment-269</link>
		<dc:creator>Shakespeare</dc:creator>
		<pubDate>Mon, 07 Nov 2011 00:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=116#comment-269</guid>
		<description>I never would have guessed that my hesitation to use 4/4 came from gaming. Excellent work here!</description>
		<content:encoded><![CDATA[<p>I never would have guessed that my hesitation to use 4/4 came from gaming. Excellent work here!</p>
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		<title>Comment on Irregular meter in video games by Shakespeare</title>
		<link>http://cruiseelroy.net/2008/05/irregular-meter/#comment-217</link>
		<dc:creator>Shakespeare</dc:creator>
		<pubDate>Mon, 07 Nov 2011 00:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=85#comment-217</guid>
		<description>I feel as though I should point this one out. I think it&#039;s a measure of 3/4 then 5/4 and repeating, or maybe it&#039;s just 8/4; I&#039;m not as knowledgeable in irregular meter as I&#039;d like to be. Popular game, so I thought it was notable. http://www.youtube.com/watch?v=FyFcSHHdIQE</description>
		<content:encoded><![CDATA[<p>I feel as though I should point this one out. I think it&#8217;s a measure of 3/4 then 5/4 and repeating, or maybe it&#8217;s just 8/4; I&#8217;m not as knowledgeable in irregular meter as I&#8217;d like to be. Popular game, so I thought it was notable. <a href="http://www.youtube.com/watch?v=FyFcSHHdIQE" rel="nofollow">http://www.youtube.com/watch?v=FyFcSHHdIQE</a></p>
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		<title>Comment on Mother 3&#8217;s battle music by Vince</title>
		<link>http://cruiseelroy.net/2009/01/mother-3-battle-music/#comment-569</link>
		<dc:creator>Vince</dc:creator>
		<pubDate>Sun, 06 Nov 2011 06:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=391#comment-569</guid>
		<description>Wow, that absolutely opened my eyes to an aspect of the game that I had not been aware of...I feel very sheepish all of a sudden. 

But it certainly makes me appreciate what had at first seemed like a beautiful game with a simplistic combat system for what it really is: a beautiful game with a fantastic combat system. 

Thank you!</description>
		<content:encoded><![CDATA[<p>Wow, that absolutely opened my eyes to an aspect of the game that I had not been aware of&#8230;I feel very sheepish all of a sudden. </p>
<p>But it certainly makes me appreciate what had at first seemed like a beautiful game with a simplistic combat system for what it really is: a beautiful game with a fantastic combat system. </p>
<p>Thank you!</p>
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		<title>Comment on Koji Kondo&#8217;s favorite cadence by TheHydra</title>
		<link>http://cruiseelroy.net/2008/03/kondo-cadence/#comment-43</link>
		<dc:creator>TheHydra</dc:creator>
		<pubDate>Sat, 15 Oct 2011 07:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=16#comment-43</guid>
		<description>Fantastic analysis. Another interesting fact: the mushroom sound effect in SMB is a I-bVI-bVII progression.</description>
		<content:encoded><![CDATA[<p>Fantastic analysis. Another interesting fact: the mushroom sound effect in SMB is a I-bVI-bVII progression.</p>
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		<title>Comment on Music in The Legend of Zelda: Ocarina of Time, part six by Martin aka Darunia</title>
		<link>http://cruiseelroy.net/2008/09/ocarina-music-6/#comment-462</link>
		<dc:creator>Martin aka Darunia</dc:creator>
		<pubDate>Mon, 03 Oct 2011 09:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=236#comment-462</guid>
		<description>I still love this long ass blog as much as when I first read it (march 2011) and I love playing the notes on a piano. Thanks so much for blogging this (who ever did it). I really appreciate it. This is why I love music so much. Thanks again!</description>
		<content:encoded><![CDATA[<p>I still love this long ass blog as much as when I first read it (march 2011) and I love playing the notes on a piano. Thanks so much for blogging this (who ever did it). I really appreciate it. This is why I love music so much. Thanks again!</p>
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		<title>Comment on Music in The Legend of Zelda: Ocarina of Time, part six by Josef</title>
		<link>http://cruiseelroy.net/2008/09/ocarina-music-6/#comment-461</link>
		<dc:creator>Josef</dc:creator>
		<pubDate>Sun, 02 Oct 2011 02:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://cruiseelroy.net/?p=236#comment-461</guid>
		<description>&quot;Next up: Gerudo Valley.&quot;

That was a little disappointing. Getting promised Gerudo Valley and getting Sun Song. :/

Besides that, I do like your work! (I&#039;m a rookie when it comes to music theory and how good composition works, and something like LoZ music, which interests me, really helps.)</description>
		<content:encoded><![CDATA[<p>&#8220;Next up: Gerudo Valley.&#8221;</p>
<p>That was a little disappointing. Getting promised Gerudo Valley and getting Sun Song. :/</p>
<p>Besides that, I do like your work! (I&#8217;m a rookie when it comes to music theory and how good composition works, and something like LoZ music, which interests me, really helps.)</p>
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