Posts Tagged “nintendo”

No More Heroes

April 23, 2008

I started No More Heroes over the weekend. There’s not much to add to the excellent critiques from Leigh Alexander, Michael Abbott, and Steve Gaynor — among others — but I thought I’d offer up my first impressions anyway. In a word, it’s hilarious. The essays I linked above all talk about how No More (…)

Music in The Legend of Zelda: Ocarina of Time, part four

April 19, 2008

[Part one | Part two | Part three | Part four | Part five | Part six] This post, the last in the current series, comes in two parts. First, some trends I’ve found while analyzing the twelve ocarina songs, along with a few miscellaneous observations that didn’t fit in anywhere else: Seven of the (…)

Music in The Legend of Zelda: Ocarina of Time, part three

April 14, 2008

[Part one | Part two | Part three | Part four | Part five | Part six] All right, back into the fray! It’s time to finish off the analysis of the twelve ocarina songs. We’re down to the last six. As fans of the game will remember, adult Link learns six “warp songs” from (…)

Music in The Legend of Zelda: Ocarina of Time, part two

April 9, 2008

[Part one | Part two | Part three | Part four | Part five | Part six] This post continues analyzing the songs in Ocarina of Time and theorizing about Koji Kondo’s intentions with them. Before reading, I encourage you to check out the comments on my last post. Hopefully the discussion between Ben Abraham (…)

Music in The Legend of Zelda: Ocarina of Time, part one

April 6, 2008

[Part one | Part two | Part three | Part four | Part five | Part six] Koji Kondo on his experience writing the music for Ocarina of Time: I had to create all of those memorable tunes with only five tones of the classic do-re-mi scale. Specifically: re, fa, la, and ti (and the (…)

The trouble with Twilight Princess

April 2, 2008

By any objective standard Twilight Princess seems head and shoulders above Ocarina of Time. The dungeon design has improved, the battles require more strategy, the world is bigger, the plot is deeper…I could go on, but I suspect many of you have played or read about it by now. Suffice it to say that Twilight (…)

Objectivity

March 29, 2008

On my earlier Brawl post, commenter “Misha from Mefi” says she’s been having trouble buying Wii games: We based our choices on game ratings, but it seems we lack the shared experiences of the Nintendo crowd and so, for example, Super Mario Galaxy has been a huge disappointment. We cannot fathom why in the world (…)

Koji Kondo’s favorite cadence

March 24, 2008

Inspired by Michael Abbott’s post on music in the Legend of Zeldacite series, I’ve been working up harmonic analyses for the songs Link learns to play in Ocarina of Time. I’ll post the whole thing when it’s ready, but in the meantime I wanted to share something interesting I noticed about Koji Kondo’s harmonic palette. (…)

Bridge games

March 20, 2008

The first link in yesterday’s big post went to a press release, “Super Smash Bros. Brawl Smashes Nintendo Sales Records.” Toward the bottom, Nintendo talked about their future plans: Mario Kart Wii launches April 27 with the Wii Wheel™, which lets players drive their speedy karts with the intuitive feel of a wireless steering wheel. (…)

Exploring Super Smash Bros. Brawl

March 19, 2008

Super Smash Bros. Brawl is not about the gameplay. If we were unlocking original music instead of nostalgic theme songs, collecting Xbox-style achievements instead of character trophies, and playing with a generic roster instead of with Nintendo’s characters, Brawl wouldn’t be getting half the praise that it is. It’s fun, but that’s not what’s driving (…)