Posts Tagged “steve gaynor”

Bumbershoot

May 30, 2008

In his blog post Call to Arms, designer Steve Gaynor calls for game concepts that explore conflicts and feelings that games don’t normally address. Below is my submission. Summary: A puzzle game disguised as a platformer, Bumbershoot uses player expectations to disguise its true mechanic. It’s my hope that the subversion of a familiar genre (…)